Thanks. I figured everyone would know the answer to that one, since I'm sure they can tell from the pixels and having seen a few 'shops in their time. Kinda like this one. >.>;
Well said. Glad to see someone else is aware of this issue.
Thanks. I figured everyone would know the answer to that one, since I'm sure they can tell from the pixels and having seen a few 'shops in their time. Kinda like this one. >.>;Link
Can't tell if fake or leak <_< good job lol
Well said. Glad to see someone else is aware of this issue.I think RDM was done right, at least in regards to accurate portrayal according to lore. B grade swordsmanship, access to all but the highest tiers of black and white magic. Problem is it didn't seem to take into account that it was placed in an MMO setting.
Problem was the playerbase pushed em to the back line alongside White and black mages. It was rare to see it used as anything other than a healing haste/refresh monkey. God help you if you drew your weapon to smack something in a party setting, you'd never hear the end of it.
The inherent problem with a jack of all trades job in an MMO environment is that adequate will never be seen as good enough. If you're an ok meelee/magic damage dealing job and anything better is available, guess what will be fulfilling the DD role? Not you. I'm sure I don't need to point this out, but the group that's always overpopulated in the MMO Holy trinity is damage dealing classes. And if you're an ok healer...well you're still a healer and in every MMO i've played healers are the scarcest role, so guess where you'll be pressed into service. Just look at XI's Summoners, stuck healing from about level 10 until the late 60s/early 70s just because they had the mana pool to scrape by in the healing role with whm subbed.
I'll go ahead and say it, if Redmage were to do anything other than buff/heal it would need to be a Spellsword capable of respectable damage. Not bottom rung, not "mediocre," I mean right there alongside the other damage dealing classes.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
No thanks on RDM. We already can make "Jack of All Trade" classes, don't need a redundant Job for that.
Thing is you can't really give RDM everything to be versatile without seriously handicapping it with the limitations on ability slots. They'll likely have to focus RDM's role into one or two aspects and probably combine some of their abilities to make it work. Like incorporating something like a Burning Blade > Red Lotus Blade > Flare Blade combo that consumes TP and MP, maybe give them a cure spell like Sacrifice which will consume hp and mp to keep RDM from becoming backlined if it's as strong as Cura.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
i agree with what he says.. RDM is supposed to be an average job. with average skills, and average moves
i think the RDM will be one of the last jobs because it IS a jack of ALL trades. so let us balance out our specialized jobs before asking for something thats going to encompass everything, RDM wont be anything new.. we actually had it before jobs came out. think about the classes that could do EVERYTHING before.. we had FFXIV: Red mage edition. everyone bitched about it. lol
Gennario Veltaine: Propieter of G&J's Pleather Pleasures
Well the back story actually sounds like something SE would really do, very creative of youThanks. I figured everyone would know the answer to that one, since I'm sure they can tell from the pixels and having seen a few 'shops in their time. Kinda like this one. >.>;
Well said. Glad to see someone else is aware of this issue.![]()
Retired FFXI character: Ranok of Sylph
SMN>>>RDM in my book so im very happy with the outcome, cant please everyone
I really really want RDM. Its my alltime favorite class. Its been a FF staple since FF1 (along with thief, another favorite of mine), so I think its a shame that they seem to be holding out on us. Here's hoping we wont wait TOO long before they introduce a fencer class and give us RDM.
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
/BLU
/endthread
Not this guy. Summoning has always been one of my favorite aspects of the series and Summoner was my main in XI. The only reason I went more melee oriented in XIV so far is just because there is no Summoner. The moment I can play Arcanist though, I'm going to be all over it. With that said, I'd still like to see RDMs around town because they have awesome AF. Even though I'd probably not go for RDM, it would certainly add to the FF vibe to see others walking around as them.
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