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  1. #51
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by darkm0d View Post
    I feel XIV ARR needs to add more uniqueness to "jobs" and get rid of classes all together.

    A bard shouldn't have a bow, that's just silly. Is SE really scared that people will hate a pure buff class? It worked for years in XI, I don't see why it wouldn't work here. A WHM shouldn't have Aero or Aeroga, keep it to white magic stuff like Dia and Banish, give back all proper nukes to a BLM.

    I just feel like most classes and jobs are too hybrid watered down.
    FFI is looking to you
    Btw a pure buffing class is boring like hell. Yes, ffxi's bard war uber-useful, but ultra-boring. What's fun in running like a dog doing nothing else but toss 2 buff ?
    (1)

  2. #52
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    FFI is looking to you
    Btw a pure buffing class is boring like hell. Yes, ffxi's bard war uber-useful, but ultra-boring. What's fun in running like a dog doing nothing else but toss 2 buff ?
    I understand what you mean, I will admit I never got too far into bard. Corsair looked fun, and seemed to sort of bridge a gap between total buff and some DPS assuming them had marksmanship leveled and bought / crafted bullets.

    I just really don't like that every job is made up of two classes.

    I never really had a problem with boring. I enjoyed playing as a DPS at times, but I was a main healer for years and thats just how it was. Every job can be boring if you just break it down. I mean, in a good merit I was haste x5, protect, shell, refresh and a cure here and there.

    I feel like every job we have currently, job's and classes just feel like "standard" ones. Non advanced jobs, the ones you can start with, and barely have to earn. Yes they have added an absolutely ton of great flavor to job's, its a good start and direction, but what I really miss is everyone truly looking unique and performing as such.

    --edit:

    I guess whats really bugging me when I look at the sea of people in Ul'dah is how non-spread out the jobs seem to be. Everyone seems to have WHM/BLM/WAR/DRG. I miss how much variety XI offered. You had so many options, you could be the lone dancer, or that one dark knight. I know more jobs will come and all, but as it stands, everyone has just leveled everything up and it just makes it look bland on the hole.
    (0)
    Last edited by darkm0d; 08-27-2012 at 10:55 PM.

  3. #53
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by darkm0d View Post
    I guess whats really bugging me when I look at the sea of people in Ul'dah is how non-spread out the jobs seem to be. Everyone seems to have WHM/BLM/WAR/DRG. I miss how much variety XI offered. You had so many options, you could be the lone dancer, or that one dark knight. I know more jobs will come and all, but as it stands, everyone has just leveled everything up and it just makes it look bland on the hole.
    Quote Originally Posted by darkm0d View Post
    it just makes it look bland on the hole.
    Quote Originally Posted by darkm0d View Post
    on the hole.
    Preparation H anyone?

    http://www.youtube.com/watch?v=5mZAtpFXmQE
    (3)

  4. #54
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    I don't have a huge issue with the way the class system works in FFXIV right now, but I agree with the OP on a couple of small points:

    - Players being able to switch to any job at any time removes many players' sense of "uniqueness" and can cause many players to simply want to class-stack rather than working out strategies with the group comp that they have. I wouldn't necessarily mind having to return to town to be able to switch DoW/DoM classes, Mog House-style, but I also recognize that it legitimately is really nice to be able to switch while out somewhere, and player convenience is really important in MMOs these days.

    Overall, I think it's probably better left as it is, though I can sympathize with the point of view a bit; as a result of the ease of switching classes, there seems to be this almost implicit assumption out there that everyone is expected to be able to play many different jobs when needed. When I tell people that I'm really only interested in playing WHM (as I dislike both DDing and tanking in the current game engine), I occasionally get surprise in response.

    - Cross-class abilities lead to players feeling "required" to level up classes that they have absolutely no interest in due to the importance of obtaining certain abilities (e.g. Sentinel). Thankfully, though, this is significantly less of an issue than it was prior to the skills revamp (DH-era XIV where some classes had to level up all 5 DoW classes to be optimal, shudder).

    Beyond those issues, though, I like being able to play "alt classes" (if that's how you prefer to look at them) on my main character. Much less hassle overall.
    (1)
    Last edited by Keres; 08-28-2012 at 12:36 AM.

  5. #55
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    It's also the game where people gave you funny looks or called you dumb for wanting to focus on one or a handful of jobs instead of leveling and gearing every available option.

    Multi-classing and the job system have always been a double-edged sword. All we can hope for is that job performance is balanced so that one does not easily out-perform the other. That way the guy with all jobs at level cap isn't massively superior to the guy that has one tank job and one DPS job leveled and geared.
    Personally I have never been treated this way and have never treated another this way. If you can't do the job I invited you to do then I'll give you funny looks, but I dont care how many jobs you have lvled. Just do the one asked of you.

    If you feel ppl do this to you then thats your issue, unless they literally said something about you not lvling everything.

    Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
    (0)
    Last edited by Raagnar; 08-28-2012 at 12:44 AM.

  6. #56
    Player

    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    9
    Quote Originally Posted by fusional View Post
    anyway, are you posting on an alt? you have one battle class at level 18. how could you possibly have been negatively affected by this in any way?
    No, I only play one character. I just started playing (look at my Join Date.)

    Quote Originally Posted by Raagnar View Post
    Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
    I don't mean unique as in unique personality, I simply mean that everyone is the same ability-wise, which can be good, but is also boring. Just imagine if in Final Fantasy X, every character had the same abilites, what would be the purpose of adding them to your party? You already have all the spells, skills, etc. that you need. . . That's all I meant.

    And it's just an opinion, so I don't know why some of the posts in this thread are so aggressive. (Not your's Raagnar.)
    (0)

  7. #57
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Raagnar View Post
    Personally I have never been treated this way and have never treated another this way. If you can't do the job I invited you to do then I'll give you funny looks, but I dont care how many jobs you have lvled. Just do the one asked of you.

    If you feel ppl do this to you then thats your issue, unless they literally said something about you not lvling everything.

    Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
    Raa! Sucked into posting again bahaha. Anyway this, I really dont see a difference between the two systems. One requires alts, the other doesnt. Its like red wine vs white; at the end of it all its still crushed grapes.
    (1)

  8. #58
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raagnar View Post
    Also, ppl keep saying lvling all jobs make you less unique.. Most ppl I play with have all 50s, we are still individuals with personalities, if the players you are with arent unique to you then maybe you should get to know them better huh?
    I may not speak for everyone when I clarify this for you, but I can personally say that's not the way we're talking about lack of uniqueness. As it stands now, any given class or job does not have it's OWN uniqueness. Yes, they have started to address this when the Job's came out, but it still bugs me that I have aero as a whm, but no banish.

    The concept that you can "fluff" your skills by pulling a few skills from your primary "classes" is silly. Jobs are lacking massive amounts of skills and spells imo. Yes, I'm about to compare FFXIV to XI:


    FFXI White Mage:
    52 WHM Only Spells.
    102 Total Spells.
    10 Active Abilities.


    FFXIV White Mage:

    3 WHM Only Spells.
    2 White Mage Abilities.
    10 Conjuror Spells.
    4 Conjuror Abilities


    Yes, a lot of those spells in XI were upgraded versions of AoE / Bar / pro/shell. That's not the point. The point is that feeling of being the one and only, knowing your class brings purpose to the goal of a team. This has nothing to do with someone with every class at 50. It has everything to do with each one of those 50's standing out.
    (2)

  9. #59
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Keres View Post
    Players being able to switch to any job at any time removes many players' sense of "uniqueness" and can cause many players to simply want to class-stack
    not allowing players to switch jobs actually makes class stacking worse, because then everyone will full-time BLM for the entirety of every single av/cc run- whereas currently people swap in warriors a dragoons for princess, monks for mistress, etc.

    so rather than having some diversity in content, you want none? good plan.

    edit: upon browsing your lodestone i see you haven't actually experienced nearly any of this content. so now your position makes more sense- just parroting what you've seen other people say (who also haven't experienced the content). for the life of me i can't understand why people do this so often in these forums.
    (2)
    Last edited by fusional; 08-28-2012 at 02:42 AM.

  10. #60
    Player

    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    9
    Quote Originally Posted by Lux_Rayna View Post
    Raa! Sucked into posting again bahaha. Anyway this, I really dont see a difference between the two systems. One requires alts, the other doesnt. Its like red wine vs white; at the end of it all its still crushed grapes.
    I agree with this. When I originally started this thread, I hadn't considered people making alts (personally I like to keep one character; two at most.) So maybe that is one of the reasons SE decided to set it up the way they did. Hmmmmm. . .
    (0)

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