this thread give me the @_@
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this thread give me the @_@
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I fail to see how selecting targets prevents me from moving or doing something else.Also, not to mention, while you're "tabbing" through targets to get the right one, with the default controller setup you're also not moving. If you change movement to the other stick, or targeting to a different button you can, but then you can't do something else while moving and targeting. I can..
I can run to a given nuke spot target my chosen mob and have my selected spell ready to cast before I even get there, start casting as soon as i get there and have second wind ready to pop as if i'm the first to get my spell of i'm likely to take a few hits.
the idea that I can't move my character if i'm selecting a target or something is very very wrong.
if i needed to i could run over here, target something over there, swing the camera around on it, hit any action i wanted to do and do it all at the same time.
I would simply say, if you can't then you suck with gamepads which is really no different to how i suck with a mouse and keyboard. comes down to preference.
My point was that you're limited to how much you can do at the same time with a gamepad, I know this because I use one for many many games. If moving and targeting are the left stick and the dpad, which they are by default, unless you have weird fingers, you're not doing both at the same time.I fail to see how selecting targets prevents me from moving or doing something else.
I can run to a given nuke spot target my chosen mob and have my selected spell ready to cast before I even get there, start casting as soon as i get there and have second wind ready to pop as if i'm the first to get my spell of i'm likely to take a few hits.
the idea that I can't move my character if i'm selecting a target or something is very very wrong.
if i needed to i could run over here, target something over there, swing the camera around on it, hit any action i wanted to do and do it all at the same time.
I would simply say, if you can't then you suck with gamepads which is really no different to how i suck with a mouse and keyboard. comes down to preference.
I appreciate the tips. But even though you can change the Cycle action bars (forward/reverse ) which I have done, it still defaults to the move anchor menu keys. So basically I can cycle my action bar when not in combat by holding down shift and pressing the arrow keys up or down. but once I am engaged and in active mode up or down on the arrow keys will cycle the action bar regardless of whether shift is held or not.
And I do use the <stpc> command right now, but it's function is to cycle through players visible on the screen from left to right. <stpt> allowed you to select and cycle through party members (and only party members) via the party list using the up and down arrow keys. that way they didn't need to be visible on your screen, just within targetable range of your character.
As is I use <stpc> in conjunction with f2-8, but it still has trouble with party members that aren't actually on your screen, which is not even remotely ideal when trying to cure people in a fight like the princess in CC.
Last edited by Ferth; 08-22-2012 at 03:00 AM.
I have the anchor keys on those defaults same as you, with Shift Up/Down for the bars bound to two mouse thumb buttons, and they work flawlessly, never changing anything with the anchor. What I would suggest doing in your situation, since it's the reverse of mine since I only use Up/Down with Shift to move bars, is perhaps use different keys you may be comfortable with.I appreciate the tips. But even though you can change the Cycle action bars (forward/reverse ) which I have done, it still defaults to the move anchor menu keys. So basically I can cycle my action bar when not in combat by holding down shift and pressing the arrow keys up or down. but once I am engaged and in active mode up or down on the arrow keys will cycle the action bar regardless of whether shift is held or not.
And I do use the <stpc> command right now, but it's function is to cycle through players visible on the screen from left to right. <stpt> allowed you to select and cycle through party members (and only party members) via the party list using the up and down arrow keys. that way they didn't need to be visible on your screen, just within targetable range of your character.
As is I use <stpc> in conjunction with f2-8, but it still has trouble with party members that aren't actually on your screen, which is not even remotely ideal when trying to cure people in a fight like the princess in CC.
You do realize... there is a whole nother hand on that controller right...? I assume you have an itty bitty microscopic right thumb that can't reach the dpad? (And that's only if you happen to be using strictly default setups... which also could be your problem..)My point was that you're limited to how much you can do at the same time with a gamepad, I know this because I use one for many many games. If moving and targeting are the left stick and the dpad, which they are by default, unless you have weird fingers, you're not doing both at the same time.
My problem? I can play just fine with the controller. I can play just fine with Keyboard/Mouse. Does my personal preference or skill automatically negate that one is better than the other? No. My point with the comment you replied to is that with a controller, you're more limited in what you can do at once. And obviously you can put targeting on the right side, and before a fight you can have the skill you want to use preselected. But in the middle of a fight if you have to move around your bars and buttons, move, AND target all at the same time, can you? Sure if you set up the controller just right you can in theory do it all, but a Mouse/KB will still do it better.
Gamepad for my part; I'm not sure I could get by using mouse and keyboard but I really enjoy the interface (slow response times aside) with the pad, and think I'd like to keep using it even if they vastly improve the keyboard+mouse UI. Mine's some Speedlink PS3/PC wireless thing. For the longest time I was actually using one of the game's official controllers, they're pretty good in terms of usability.. but it seems they have some sort of defect in the sticks, and gradually need you to raise calibration higher and higher over time until it's a choice between the character/camera moving around randomly of having calibrate set so high as to make control sluggish.
Speaking of, I hope we get a look at 2.0's promised 'separate UI for gamepads' soon. I'm beginning to get an unpleasant (though likely unfounded - I mean, isn't gamepad control supposed to be more popular among Japanese PC MMO players?) feeling that it's becoming a case of PC users get the new keyboard and/or mouse UI and the gamepad one'll just be for (or delayed until) the console release.
Also: O to confirm forever!
Last edited by Fensfield; 08-22-2012 at 03:18 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
My issue is more with the fact that the anchor keys default to moving the action bar at all. Ideally I'd like to have a separate set of key binds for the menu anchor keys and the action bar anchor keys.I have the anchor keys on those defaults same as you, with Shift Up/Down for the bars bound to two mouse thumb buttons, and they work flawlessly, never changing anything with the anchor. What I would suggest doing in your situation, since it's the reverse of mine since I only use Up/Down with Shift to move bars, is perhaps use different keys you may be comfortable with.
I don't use my mouse at all and I use the arrow keys for the Camera as well as for cycling through the menu. And for that it works great. But when I'm in combat the fact that the menu anchor keys double as the "cycle through actions" keys is where everything falls apart.
Trying to set my anchor keys to something else would be incredibly confusing.
Ideally what I would like to happen is to turn off any functionality of the action bar reticle, keep my shift+up/down to cycle through bars and rely on the numerical keys to activate abilities.
That would also fix the inadvertent skill use that accompanies the horrible combat/noncombat target reticle.
But it's just not going to happen.
And unbinding doesn't fix it either. I understand why it's the way it is, but if you unbind it should at least really unbind it. Won't matter in 2.0 however
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