the gamepad for me is the best, but i dont know how will be with the new UI, however i can play with the mouse and keyboard without problem.

the gamepad for me is the best, but i dont know how will be with the new UI, however i can play with the mouse and keyboard without problem.
PLD , I use key board and mouse, even when on dd classes it seems alot easier to spam abilities to keep them on cool down, with new UI set up tho, looks like we can have two bars up at once, where that looks awsome and super usefull, not sure how that will work, as 1-0 are already used for the first bar... maybe alt function? but we already have that with macros, and frankly, when done right, macros save alot of time, press one button instead of two or 3 for combos, I like being able to see the CD timers on abilities that I have tied to macros tho, soo know when i can spam em. Only down side to a wepon skill macro is when/if you miss or spell gets resisted, makes the rest of the macro worthless. and if you cant see cool down timers then makes it harder to keep spaming macros successfully.

Keyboard only all the way.

a. Currently utilize X-BOX 360 USB Controller for 95% of all in game interactions.
b. Type using keyboard.
c. Sometimes I scroll menus using mouse.
Pros:
- Windows recognizes it so it works well with the computer.
- No need for Motion Joy
Cons:
- Have to put down controller to type, but I don't recognize when I do that anymore. It isn't even something I think about.
- Getting familiar with the button placement. I use to use a PS2 and PS3 controller.
---
Other items I have tried and the reason I no longer use them:
PS2 Controller:
- Couldn't get a stable recognition with Motion Joy.
- If I went in a diagonal direction I would walk instead of run.
PS3 Controller with USB connection:
- Couldn't get a stable recognition with Motion Joy.
- If I went in a diagonal direction I would walk instead of run.
- PS3 System would recognize controller and steal controls. So essentially I would be running around in game and I would hear "ping" and be like crap! And stop having control.
Logitech Wired:
- Couldn't get a stable recognition with Motion Joy.
- If I went in a diagonal direction I would walk instead of run.
Logitech Wireless:
- Couldn't get a stable recognition with Motion Joy.
- If I went in a diagonal direction I would walk instead of run.
- I would experience serious lag between when I pressed the button and when my character responded.
Keyboard / Mouse:
- I cannot effectively play with a keyboard.
a. It is hard for me to get a good camera angle or rotation going.
Basically I know that some people have mastered playing with the keyboard and mouse for select target and all that jazz. I only played one MMO where I mastered the setup, because there was no other option I was familiar with. So personal preference plays a big part in my selection.
Last edited by Eclipse; 08-22-2012 at 05:52 AM. Reason: Typo correction.
TMPST Est. 1.0
Tempest Free Company of Hyperion


i use keyboard + mouse
i play it like that:
tab the target (or click it) then just use the keyboard numbers press enter and thats it. you should not use your mouse to click through the skills and press enter for confirming the action. leave the mouse for most of the time aside.
you should use the mouse just for camera angle


controller all the way, give me freedom to be lazy and relax.


I see a lot of people saying how keyboard is better due to having everything will on controller i can do everything without issue. The only issue is typing but i use mumble so i took view status effects off from the controller because i know all the buff and debuff so i put button for mumble so i can talk and fight.
I myself find the keyboard for FFXIV really bad in FFXI i could use both without issue in ffxiv i can only use controller. In 2.0 i'm sure both controller and keyboard would have a nice upgrade so i don't see a issue by then.
Overall it's what you like best
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Keyboard mouse is really the worse setup, technically. If we remove player skill from the equation it would go like this:
Full Keyboard
Controller
Keyboard+Mouse
Imo full keyboard is clearly the absolute best because everything is in one place. Additionally, it has greater potential for customization because there are a LOT more keys to bind. Everyone knows how effortless it is to type with a keyboard; playing a game with a keyboard is basically the same thing. It does take a lot of getting used to..like remembering what is binded where and getting used to "typing" in that language. But once you do there is nothing more efficient.
Controller is basically like keyboard with less buttons to bind. But really that is only a very small knock against it. You could argue its equal to keyboard, but I still give the edge to keyboard because of its full functionality and greater customization. As has been said, you can't type with most controllers..although some controllers do have a keyboard. Whether a controller is better than a full keyboard will depend largely on the game's control scheme and how keyboard bind friendly it is.
The worst option is a keyboard+mouse. It cuts the keyboard essentially in half, giving you few keys to bind, and leaving a lot of skills out of reach. Clicking skills takes too long, clicking to target is not reliable. Most casual gamers will obviously be more comfortable with the "point and click" setup, but as at technical instrument it is definitely inferior. I don't really see how we can argue its not.
Naturally player skill makes up for all these things, but there's no way a keyboard/mouse is technically more efficient.


If you're clicking abilities with a KB/Mouse setup, most will say you're doing it wrong. I won't since that's player choice. However when you use a KB/Mouse, the mouse is for movement and targeting, not clicking skills, if you want to use it to it's full potential that is. Thumb buttons on the mouse make it even better, ie things like the Naga (I despise Razer products, but it does what it advertises) This gets debated time and time again, and people bring preference into the picture. Comparing one input method to another without the human variable, KB/Mouse will outshine a gamepad in a game of this design unless severely handicapped on purpose.Keyboard mouse is really the worse setup, technically. If we remove player skill from the equation it would go like this:
Full Keyboard
Controller
Keyboard+Mouse
Imo full keyboard is clearly the absolute best because everything is in one place. Additionally, it has greater potential for customization because there are a LOT more keys to bind. Everyone knows how effortless it is to type with a keyboard; playing a game with a keyboard is basically the same thing. It does take a lot of getting used to..like remembering what is binded where and getting used to "typing" in that language. But once you do there is nothing more efficient.
Controller is basically like keyboard with less buttons to bind. But really that is only a very small knock against it. You could argue its equal to keyboard, but I still give the edge to keyboard because of its full functionality and greater customization. As has been said, you can't type with most controllers..although some controllers do have a keyboard. Whether a controller is better than a full keyboard will depend largely on the game's control scheme and how keyboard bind friendly it is.
The worst option is a keyboard+mouse. It cuts the keyboard essentially in half, giving you few keys to bind, and leaving a lot of skills out of reach. Clicking skills takes too long, clicking to target is not reliable. Most casual gamers will obviously be more comfortable with the "point and click" setup, but as at technical instrument it is definitely inferior. I don't really see how we can argue its not.
Naturally player skill makes up for all these things, but there's no way a keyboard/mouse is technically more efficient.


You sound like the pro fighting game players that say you can't win with using a controller cause it limits you, then they proceed to loose to several controller users >.>.If you're clicking abilities with a KB/Mouse setup, most will say you're doing it wrong. I won't since that's player choice. However when you use a KB/Mouse, the mouse is for movement and targeting, not clicking skills, if you want to use it to it's full potential that is. Thumb buttons on the mouse make it even better, ie things like the Naga (I despise Razer products, but it does what it advertises) This gets debated time and time again, and people bring preference into the picture. Comparing one input method to another without the human variable, KB/Mouse will outshine a gamepad in a game of this design unless severely handicapped on purpose.
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