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Thread: Red Mage idea

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  1. #1
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TaalAzura View Post
    I don't see why FNC couldn't get en-spells, considering it's a melee based spell, and give RDM's job abilities magic oriented spells such as haste and refresh.
    Because it would make the class too similar to PUG with its fist stances, and it would eliminate room for variety in skills. That;s why I prefer the scout design over fencer. Scout allows for a few of the needed magics and evasive combat.

    Plus do you really want to learn Enthuder, Enstone, Enfire, Enwater, Enaero, Enblizzard, and waste 6 skillslots on your job when you can just condense it into one action that is unique to redmage?

    If you put en spells on fencer then ALL of the jobs that come with fencer-which I don't particularly see much more than red mage-will have have enspells, defeating the purpose of this unique job.
    (0)

  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    Because it would make the class too similar to PUG with its fist stances, and it would eliminate room for variety in skills.
    Not necessarily. PUG stances are more to overcome the issue MNK had in XI with melee-resistant opponents (really, the stances are basically Formless Blow but with elemental flavoring instead). Enspells should and have been about making up for the damage you lack compared to the big hitter jobs. In theory it's supposed to supplement your melee, not replace it to get around defence mechanics.

    One of the suggestions in the design thread was built around that idea. Fencer learning enspells in the form of Brands (Firebrand, Icebrand, etc), and then Red Mage getting the ability Magic Sword, which would allow them to insta-cast a nuke based on the elemental brand they have up.

    And now, some fun with photoshop: a) Fencer b) Red Mage

    ...blame the guy that made this. >.>
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Eremor's Avatar
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    Mar 2011
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    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Some really really really old data, I don't even remember where it was from or if it was credible or not, certainly isn't relevant to the current build of the game much less 2.0.



    But hey look, Fencer and Musketeer as separate classes.

    Just an attempt to stifle the Musketeer -> Red Mage enthusiasts. Sorry, but it just won't work, it would be even worse then Archer -> Bard. Musketeer is obviously ranged DPS whereas Red Mage is anything but.
    (0)

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    Just an attempt to stifle the Musketeer -> Red Mage enthusiasts. Sorry, but it just won't work, it would be even worse then Archer -> Bard. Musketeer is obviously ranged DPS whereas Red Mage is anything but.
    Archer => Bard has a precedent, which is why it isn't that bad. Musketeer I believe is being used in the romantic sense than realistically. Musketeers are guys that use muskets. They did have melee weapons to fall back on, but they were primarily mounted ranged soldiers (wikipedia refers to them as the precursor of the modern rifleman).

    Yes, we have Aramis, Athos, D'Artagnan and Porthos to thank for the flair and whatnot, but RDM borrows from that aesthetic of the French Musketeer alone. Speaking of which, I'd like the AF to borrow from the tabard "look" that was used in FFXI, if possible. Conversely, the body could use the model of the GC overcoat and be altered to resemble a justacorps.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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