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Thread: Red Mage idea

  1. #61
    Player
    SwordCoheir's Avatar
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    Sword Coheir
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    Frankly I would think the musketeer/fencer would utilize the classic fencing weapon Misericorde (A.K.A. Parrying Dagger), which could be used for a weak offhand damage weapon, to help increase DPS due to Swords being on the lower end of the DPS ladder and increase the natural rate of parry.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #62
    Player
    Brakapart's Avatar
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    Brak Apart
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    Leviathan
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    Gladiator Lv 50
    GLD/THM.

    Here's why: They tired to make RDM a support class, they never really needed a support class in 14 as of yet. It's all gung-ho. The only buffs u get are from BRD, but getting them to apply it and have them stop shooting seems like a nightmare.

    the staple of alot of RDM especially in 11 was the sword, and since the armory system says you need a sword to be a class of GLD and can't be anything else, you're a GLD more than likely. The RDM gets nice spells like 'En' spells which were a very nice concept in 11 but lacked real damage output and most went to the +1 staves (i'm talking 75cap not the 99cap b.s.) Redo it so they can buff nice spells (refresh was nice, but how about haste, or making their 'en' spells be party wide? how about blind, silence, drain, str down, etc. for enfeebling?)

    All in all, we can all speculate, but 14 doesn't seem to be focused on the buffs as much as they focus on the straight DPS and "Kill fast", in 14 having some strategy on spell priority on a few classes to really excel would be a nice and welcomed change of pace.
    (1)

  3. #63
    Player
    TaalAzura's Avatar
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    Taal Kheru
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    Carpenter Lv 60
    Quote Originally Posted by Brakapart View Post
    GLD/THM.

    Here's why: They tired to make RDM a support class, they never really needed a support class in 14 as of yet. It's all gung-ho. The only buffs u get are from BRD, but getting them to apply it and have them stop shooting seems like a nightmare.

    the staple of alot of RDM especially in 11 was the sword, and since the armory system says you need a sword to be a class of GLD and can't be anything else, you're a GLD more than likely. The RDM gets nice spells like 'En' spells which were a very nice concept in 11 but lacked real damage output and most went to the +1 staves (i'm talking 75cap not the 99cap b.s.) Redo it so they can buff nice spells (refresh was nice, but how about haste, or making their 'en' spells be party wide? how about blind, silence, drain, str down, etc. for enfeebling?)

    All in all, we can all speculate, but 14 doesn't seem to be focused on the buffs as much as they focus on the straight DPS and "Kill fast", in 14 having some strategy on spell priority on a few classes to really excel would be a nice and welcomed change of pace.
    SE said they specifically didn't want haste in the game.
    (0)

  4. #64
    Player
    Yves's Avatar
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    Bubble Yum
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    Quit trying to make this XI 2.0.
    (0)

  5. #65
    Player
    Brakapart's Avatar
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    Haste has been in nearly every FF game, why stop now if we are doing summons now? Hell if I take it further, where's Biggs and Wedge? I see Cid, but why stop now? Some could argue the Biggs, Wedge, Cid is FF to the core.. why can't haste? Thoughts?
    (0)

  6. #66
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    Virin's Avatar
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    Hallbjorn Hauk
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    Quote Originally Posted by Yves View Post
    Quit trying to make this XI 2.0.
    or FF1? FF2? FF3? FF4?... etc Red Mage is FF just like White, Black, Ninja, Geomancer, Thief, Summoner, Knight and so on. Red Mage wasn't a FFXI invention
    (0)

  7. #67
    Player
    Virin's Avatar
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    Hallbjorn Hauk
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    in fact let's have a little history lesson since we've gone off track of what I was originally saying.

    You know the AF gear? that stuff that is straight from FFXI? also not a FFXI original

    First White Mage


    Look familiar?

    or BLM


    or BRD



    oh what do we have here


    "pimp hat" and all

    So why do people talk about RDM? Well some of us, me for one, have liked that class since we were children playing on an NES
    (2)

  8. #68
    Player
    Wynn's Avatar
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    Aedan Yarborough
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    Quote Originally Posted by Brakapart View Post
    Haste has been in nearly every FF game, why stop now if we are doing summons now? Hell if I take it further, where's Biggs and Wedge? I see Cid, but why stop now? Some could argue the Biggs, Wedge, Cid is FF to the core.. why can't haste? Thoughts?
    All we have to do is look at what it did to XI to see why haste is not a good idea in an MMO. SE recognizes this mistake, much like they did with gear swapping. There is nothing else to say on the matter.

  9. #69
    Player
    Brakapart's Avatar
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    Haste works well in many other MMOs, successful ones at that, like WoW... so don't say it isn't a good idea in one. Sorry bro.
    (0)

  10. #70
    Player
    SwordCoheir's Avatar
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    Sword Coheir
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    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Brakapart View Post
    Haste works well in many other MMOs, successful ones at that, like WoW... so don't say it isn't a good idea in one. Sorry bro.
    Isn't haste in most MMO's usually self buff Job abilities and attack speed gear?

    In either case it's not necessary at this point in the game, especially where battles are fast paced enough and we can WS 2-3 times in a row really eliminating the need for it. As it is, I already get TP faster than my combos can cool down in most cases.
    (0)
    Last edited by SwordCoheir; 08-21-2012 at 01:35 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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