Quote Originally Posted by Jennestia View Post
The engine can support it because even 1.0 using Crystal Tools you can see the differences in FFXIII/FFXIII-2 battle animations between the characters, so it's more than doable.
i mentioned a few times it IS doable, i didnt say it wasnt. but it takes along time to do. i cant confirm that wings of the goddess was started and completed in that time frame but if it was, then it should still be clear that it was done in a short amount of time because they had a smaller task and was therefor able to focus on the smaller things with a bigger team. making an expansion pack and remaking an entire game is completely different. the team has other priorities right now that range from alot more than just animation which normally a team working on an expansion pack wouldnt have to worry about because its already done.
like i said it IS doable, but with the amount of work that the development team has to do right now its not probable to do it in this time frame.
let them finish the tasks they have, finishing the game engine and optimizing textures and rebuilding maps and all that. and then when there work dies down, then they could have more people to work on giving the game that extra polish.
also, mocap does make animation faster but its not by any means easy. theres tracking that needs to be cleaned up based on lost marker possitions, then transfering that as a baked animation to a program like motion builder to edit the animation. since motion capture data and and skeletal rig sizes on characters are different in size, alot of work needs to be done to fix things like arms going into your body or feet not on the ground. then after its fixed then it can actually be modified to look good.
all doable, but just imagine how much time that takes. if multiple people are working on different animations then it goes by faster. but the teams are also divided alot to work on more tasks