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  1. #1
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Radnar View Post
    You keep throwing numbers around without actually explaining why they're unrealistic.
    Because it takes weeks to create just one of those animations(not including implementation and testing), they cost a fortune, and To actually think up 10 variations of a single skill 180 times is next to impossible.
    (1)
    Last edited by Kiote; 08-10-2012 at 05:22 AM.

  2. #2
    Player
    Radnar's Avatar
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    Rad Nar
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    Coeurl
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    Quote Originally Posted by Kiote View Post
    Because it takes weeks to create just one of those animations(not including implementation and testing), they cost a fortune, and To actually think up 10 variations of a single skill 1800 times is next to impossible.
    Alright. So then why has every other MMO I've ever played, from FFXI onwards, and every other MMO currently on the market, been able to do it? And don't tell me it's because FFXIV has higher quality animations. FFXIV has a higher polycount, but their competitors already doing comperable - if not better and more varried - animation in their products.

    Time may be a limiting factor, but it is no excuse to accept mediocrity.
    (0)

  3. #3
    Player
    Kiote's Avatar
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    Quote Originally Posted by Radnar View Post
    Alright. So then why has every other MMO I've ever played, from FFXI onwards, and every other MMO currently on the market, been able to do it? And don't tell me it's because FFXIV has higher quality animations. FFXIV has a higher polycount, but their competitors already doing comperable - if not better and more varried - animation in their products.

    Time may be a limiting factor, but it is no excuse to accept mediocrity.
    Because they were in development for 5+ years.

    What creates mediocrity is trying to rush out a bunch of crappy Animations in a completely unrealistic time line. Look at all the new gear they have implemented. Even with 1.0's crappy launch you never saw a single instance of clipping in Gear. Now, because they are rushing, every new piece of armour clips through bodies and other pieces of armour.

    They could implement race specific animations before relaunch, but you know what we would end up with? The animations at 1.0 launch.

    And for the record, FFXIV has significantly more intricate animations than every other MMO on the market. Most other MMO uses the same animation repeatedly and add flashing lights to cover the weapon so users can't see it.
    (3)
    Last edited by Kiote; 08-10-2012 at 05:30 AM.

  4. #4
    Player
    Radnar's Avatar
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    Rad Nar
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    Quote Originally Posted by Kiote View Post
    Because they were in development for 5+ years.
    Even if they were, so was FFXIV.

    And for the record, FFXIV has significantly more intricate animations than every other MMO on the market. Most other MMO uses the same animation repeatedly and add flashing lights to cover the weapon so users can't see it.
    That you think this only tells me you haven't been playing what else the market has to offer.

    Also, a massive number of XI's skills were repeats of other skills. There were actually very few Different animations. They did the same trick as most current MMOs. They used the same animation and added a different light.
    FFXIV does this too.
    (1)
    Last edited by Radnar; 08-10-2012 at 05:38 AM.

  5. #5
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Quote Originally Posted by Radnar View Post
    FFXIV does this too.
    The point of this Dev comment was to say they were undoing that..
    (0)

  6. #6
    Player
    Yucie's Avatar
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    Uldah
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    Yucie Phoenix
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Because it takes weeks to create just one of those animations(not including implementation and testing), they cost a fortune, and To actually think up 10 variations of a single skill 180 times is next to impossible.
    FFXI probably has that many skills and spells, if not more. A lot of the skills in XIV run off the same base animation - Fast Blade, and several others for example, including Phalanx, are all a sort of spin-around-backhand animation, except with weapon in hand. But, FFXI still manages to make the races unique. Why? Here's how:

    Each weapon has.. I don't know.. 3-4 different AA animations that loop and work together seamlessly when they need to.
    Weapon skills utilize these recycled animations, accompanied by different visual effects and sounds.
    An idle stance and a handful of auto-attack animations that can be used for WS animations isn't that much.

    Abilities. Each race has literally one way they use a skill, but each animation per race and per gender is unique. These are only segregated by names and visual effects.

    Casting. Each race has a different blue magic, white magic, black magic, ninjutsu, and song casting animation. Other than that, the spells that fall under each category are separated by, again, visual effects.

    FFXIV could easily replicate this, and it'd be far easier to come up with new visual effects than making an entirely new animation from scratch.

    FFXI did it. So can FFXIV.
    (1)

  7. #7
    Player
    Kiote's Avatar
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    Quote Originally Posted by Yucie View Post
    FFXI did it. So can FFXIV.
    FFXI was in development for 6 years.

    FFXIV has been in development for 1.5 years and they are rebuilding the entire game right down to the server hardware..

    Also, a massive number of XI's skills were repeats of other skills. There were actually very few Different animations. They did the same trick as most current MMOs. They used the same animation and added a different light.
    (3)

  8. #8
    Player
    Yucie's Avatar
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    Yucie Phoenix
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    Balmung
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    Quote Originally Posted by Kiote View Post
    FFXI was in development for 6 years.

    FFXIV has been in development for 1.5 years and they are rebuilding the entire game right down to the server hardware..
    That doesn't change the fact that it CAN be done.
    (0)

  9. #9
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Quote Originally Posted by Yucie View Post
    That doesn't change the fact that it CAN be done.
    In 5 years for 0 gain at the cost of Content.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Kiote View Post
    Because it takes weeks to create just one of those animations(not including implementation and testing), they cost a fortune, and To actually think up 10 variations of a single skill 180 times is next to impossible.
    You should befriend an 3D animator... It doesn't take that long to make an emote. Even if you include clipping checks, having to restart multiple times, and adding it into the game.
    (0)

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