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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by IveraIvalice View Post
    other mmos had alot more time, you guys want this by ARR? lol
    just because its not planned for right now doesnt mean they will never do it, give it time.
    this guy knows whats up: Kiote
    been making the most sense out of everyone i've been reading on here
    I love that guy! ~.^v

    But seriously, people who don't work in the industry will never understand. Not trying to belittle people, it just a fact I've learned the hard way. If you ever actually get the chance to work on the development of a AAA video game, especially an MMO, you will be absolutely blow away at sheer amount of people, time, effort and talent go in to the process. A battle animation requires an Art Team, an Animation Team, a Sound Team, a Dev and Design team, Producers, QA and Executive approval. Assuming that every single one of those teams is dedicated to the task, its still up to a week or more in every teams hands, and that is assuming everything works.

    I can honestly say, at every company I have ever worked for, those teams are never dedicated to a single task. It's just not possible.
    (2)

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Kiote View Post
    I love that guy! ~.^v

    But seriously, people who don't work in the industry will never understand. Not trying to belittle people, it just a fact I've learned the hard way. If you ever actually get the chance to work on the development of a AAA video game, especially an MMO, you will be absolutely blow away at sheer amount of people, time, effort and talent go in to the process. A battle animation requires an Art Team, an Animation Team, a Sound Team, a Dev and Design team, Producers, QA and Executive approval. Assuming that every single one of those teams is dedicated to the task, its still up to a week or more in every teams hands, and that is assuming everything works.

    I can honestly say, at every company I have ever worked for, those teams are never dedicated to a single task. It's just not possible.
    I can agree with this, I've participated in a beta test before, where the developers set up a TS server for providing feedback in real time. After having the chance to actually talk to (and play with) the people making said game, I have to say I respect game developers more than I used to. There are always those unexpected glitches/bugs/exploits that no one anticipates, and they still have to keep a schedule in regards to what gets added what week, and in what build, since delays in development can be costly. Definitely not as easy as some people seem to think it to be.
    (0)