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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by IveraIvalice View Post
    people keep saying "well ffxi did it" or other mmos have better animations.
    Considering they weren't working on Wings of the Goddess from the start to my knowledge, the fact they added a full range of Dance battle animations in a relatively short time (same frame as ARR production time) they could easily knock it out, especially with the team they have employed. Not to mention that they use MoCap for animations to begin with, that alone speeds up the process and takes out a lot of clipping errors from manual design.

    Considering 'Standard MMORPGs' doesn't pay much attention to detail like SE tends to, it could just simply be because they want people to feel at home when they move from their MMO to FFXIV, rather than completely stand out from the crowd. The engine can support it because even 1.0 using Crystal Tools you can see the differences in FFXIII/FFXIII-2 battle animations between the characters, so it's more than doable.
    (2)

  2. #2
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jennestia View Post
    The engine can support it because even 1.0 using Crystal Tools you can see the differences in FFXIII/FFXIII-2 battle animations between the characters, so it's more than doable.
    i mentioned a few times it IS doable, i didnt say it wasnt. but it takes along time to do. i cant confirm that wings of the goddess was started and completed in that time frame but if it was, then it should still be clear that it was done in a short amount of time because they had a smaller task and was therefor able to focus on the smaller things with a bigger team. making an expansion pack and remaking an entire game is completely different. the team has other priorities right now that range from alot more than just animation which normally a team working on an expansion pack wouldnt have to worry about because its already done.
    like i said it IS doable, but with the amount of work that the development team has to do right now its not probable to do it in this time frame.
    let them finish the tasks they have, finishing the game engine and optimizing textures and rebuilding maps and all that. and then when there work dies down, then they could have more people to work on giving the game that extra polish.
    also, mocap does make animation faster but its not by any means easy. theres tracking that needs to be cleaned up based on lost marker possitions, then transfering that as a baked animation to a program like motion builder to edit the animation. since motion capture data and and skeletal rig sizes on characters are different in size, alot of work needs to be done to fix things like arms going into your body or feet not on the ground. then after its fixed then it can actually be modified to look good.
    all doable, but just imagine how much time that takes. if multiple people are working on different animations then it goes by faster. but the teams are also divided alot to work on more tasks
    (1)

  3. #3
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by IveraIvalice View Post
    i mentioned a few times it IS doable, i didnt say it wasnt. but it takes along time to do. i cant confirm that wings of the goddess was started and completed in that time frame but if it was, then it should still be clear that it was done in a short amount of time because they had a smaller task and was therefor able to focus on the smaller things with a bigger team. making an expansion pack and remaking an entire game is completely different. the team has other priorities right now that range from alot more than just animation which normally a team working on an expansion pack wouldnt have to worry about because its already done.
    like i said it IS doable, but with the amount of work that the development team has to do right now its not probable to do it in this time frame.
    let them finish the tasks they have, finishing the game engine and optimizing textures and rebuilding maps and all that. and then when there work dies down, then they could have more people to work on giving the game that extra polish.
    also, mocap does make animation faster but its not by any means easy. theres tracking that needs to be cleaned up based on lost marker possitions, then transfering that as a baked animation to a program like motion builder to edit the animation. since motion capture data and and skeletal rig sizes on characters are different in size, alot of work needs to be done to fix things like arms going into your body or feet not on the ground. then after its fixed then it can actually be modified to look good.
    all doable, but just imagine how much time that takes. if multiple people are working on different animations then it goes by faster. but the teams are also divided alot to work on more tasks
    Despite how long it might take, that's not an excuse; they can still do it, and I hope they do.

    My poor hyur looks like an absolute retard with a sword/shield combo, and I've never been a huge fan of the running animation. A lot of animations in-game are ugly, aside from a few of the emotes we have..

    And right now, the game has too many unused emotes anyway. Of the bunch we have, only 7 or 8 are ever used on a regular basis by people. They could cut those out, save the extra memory, and put the effort towards what really needs polish; battle animations, the non-fluidity of auto attack, and making abilities look far more diverse and interesting.
    (0)

  4. #4
    Player
    IveraIvalice's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yucie View Post
    Despite how long it might take, that's not an excuse; they can still do it, and I hope they do.

    My poor hyur looks like an absolute retard with a sword/shield combo, and I've never been a huge fan of the running animation. A lot of animations in-game are ugly, aside from a few of the emotes we have..

    And right now, the game has too many unused emotes anyway. Of the bunch we have, only 7 or 8 are ever used on a regular basis by people. They could cut those out, save the extra memory, and put the effort towards what really needs polish; battle animations, the non-fluidity of auto attack, and making abilities look far more diverse and interesting.
    i cant explain any clearer. its not an excuse, people say they want more unique animations, im saying on the level of diversity most of you are asking for is not doable by the time ARR is to be released. that doesnt mean they will never do it, if you cant even give them time to do everything they need to and do it RIGHT, then im not even gonna explain anymore. the entire process of making a game and implementing things into a game takes alot of time, just bottom line.
    if you want to take that as an excuse then i cant help you.
    its amazing how much the dev team has done and still some people wont settle for anything less then "i want it all now" not later, now.
    (3)