Quote Originally Posted by darkstarpoet1 View Post
i'll just use thm for example:
instead of 30 have the job start at 25 which would have given you 6 skills on a level 50 job, but they could have also added multiple boosts for what the job is meant for. instead of 15 abilities they could have had 21 for each class.

these would have been available on both jobs
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these would have been on the class and the nuking job
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these 8 would be on the class and only the dot job
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I was just thinking of something similar.

Abilities could be changed so that they aren't always available to a job that spans from that class.

For example if CON could change to WHM or SMN:
Abilities such as Cure and Raise would be usable by CON/WHM
Abilities such as elemental nukes would be usable by CON/SMN

Then, add additional abilities to WHM and SMN, so SMN would have various summoning abilities, WHM could have spells like Banish, Dia or status heals.

This way, SMN and WHM would be quite different classes despite coming from the same class.

The same could be applied to other classes, Gladiator sacrificing offensive abilities to become PLD or sacrificing defencive abilities to become DRK, for example.