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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    agreed reika. yoshi shot himself in the foot when he made the classes only have one possible way to go by limiting them down way too far and then added jobs on top of it. what he should have done was taken jobs and made them where they did 2 things on the classes, but more of a basic and generic form. that way when a job came out you only had access to half of the class abilities, but got a massive boost in the other half with their effectiveness. that in itself would have let the jobs be more unique and stand apart from the classes alot farther.

    i'll just use thm for example:
    instead of 30 have the job start at 25 which would have given you 6 skills on a level 50 job, but they could have also added multiple boosts for what the job is meant for. instead of 15 abilities they could have had 21 for each class.

    these would have been available on both jobs
    1. spirit dart
    2. flashfreeze
    3. sacrifice(only be a single target the strength of cure 1)
    4. siphon mp(single target version only)
    5. sanguine rite

    these would have been on the class and the nuking job
    1. banish
    2. scourge
    3. shadowseer
    4. necrogenesis
    5. parisomy
    6. dark seal
    7. a nuke comparable to freeze with enm down
    8. excruciate

    these 8 would be on the class and only the dot job
    1. bio
    2. dia
    3. poison
    4. drain(single target only)
    5. resonance
    6. sleep
    7. siphon tp(single target only)
    8. absorb defense(single target only)

    when you add those 8 for the job and the 5 that are used on both along with the 6 abilities from the job itself along with the boosts for that type of job you would have had all 3 play completely different in quality and gaming style. they could have left the rest of the cross classing options in and left a little more cross class room than we currently have and each job could have been built to do exactly what it was. the same type of ideas could have been done on every class to make them more diverse and have room to grow into the new jobs as they were added without having to completely redo the abilities repeatedly.

    basically when you went to the class you would have access to all 21 abilities, but without the boost from the jobs each spell would be weaker. when you went to the nuking job you would have access to the 8 nuking abilities, the 5 that are available to both jobs, the 6 abilities that you get with the job, and the 2 traits that make the base spells hit harder for the designated jobs.
    (1)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    agreed reika. yoshi shot himself in the foot when he made the classes only have one possible way to go by limiting them down way too far and then added jobs on top of it. what he should have done was taken jobs and made them where they did 2 things on the classes, but more of a basic and generic form. that way when a job came out you only had access to half of the class abilities, but got a massive boost in the other half with their effectiveness. that in itself would have let the jobs be more unique and stand apart from the classes alot farther.
    I don't think he shot himself in the foot at all. I think he was just using what he was limited to, introducing roles while doing minimal ajustments once the first class/ability overhaul happened. What would be the point of making GLA middle of the road right now if their only viable role is tank since we only have PLD to go by? I expect major changes in class design to help accomodate the new jobs and other possibilities further down the road. There's little point to doing it right now seeing that 1.0 will go away soon.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Duelle View Post
    I don't think he shot himself in the foot at all. I think he was just using what he was limited to, introducing roles while doing minimal ajustments once the first class/ability overhaul happened. What would be the point of making GLA middle of the road right now if their only viable role is tank since we only have PLD to go by? I expect major changes in class design to help accomodate the new jobs and other possibilities further down the road. There's little point to doing it right now seeing that 1.0 will go away soon.
    maybe, but the reason i say he shot himself in the foot was stating that jobs are for party when classes are for solo. the problem in the majority of jobs they are more beneficial to solo as well as party because the classes were reduced to more generic forms of the jobs without all the boosts the jobs give.

    if he had left each class where it had 2 things it was good at he could have actually done that, but with them only being the job with the same role they pretty much stuck them in one place.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    i'll just use thm for example:
    instead of 30 have the job start at 25 which would have given you 6 skills on a level 50 job, but they could have also added multiple boosts for what the job is meant for. instead of 15 abilities they could have had 21 for each class.

    these would have been available on both jobs
    ...

    these would have been on the class and the nuking job
    ...

    these 8 would be on the class and only the dot job
    ...
    I was just thinking of something similar.

    Abilities could be changed so that they aren't always available to a job that spans from that class.

    For example if CON could change to WHM or SMN:
    Abilities such as Cure and Raise would be usable by CON/WHM
    Abilities such as elemental nukes would be usable by CON/SMN

    Then, add additional abilities to WHM and SMN, so SMN would have various summoning abilities, WHM could have spells like Banish, Dia or status heals.

    This way, SMN and WHM would be quite different classes despite coming from the same class.

    The same could be applied to other classes, Gladiator sacrificing offensive abilities to become PLD or sacrificing defencive abilities to become DRK, for example.
    (1)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kafeen View Post
    I was just thinking of something similar.

    Abilities could be changed so that they aren't always available to a job that spans from that class.

    For example if CON could change to WHM or SMN:
    Abilities such as Cure and Raise would be usable by CON/WHM
    Abilities such as elemental nukes would be usable by CON/SMN

    Then, add additional abilities to WHM and SMN, so SMN would have various summoning abilities, WHM could have spells like Banish, Dia or status heals.

    This way, SMN and WHM would be quite different classes despite coming from the same class.

    The same could be applied to other classes, Gladiator sacrificing offensive abilities to become PLD or sacrificing defencive abilities to become DRK, for example.
    yes, exactly what i mean. by having the class only have half of its abilities available for each job then each job would play completely different. the problem is with the way they did the classes all of there skills are available on the jobs with just 5 extra abilities. that is why the job feels like the class is because they really are. the more abilities the jobs keep from the class they come from the more they will feel the same.
    (0)


    http://crystalknights.guildwork.com/