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  1. #51
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    Quote Originally Posted by Quicksilver View Post
    I wonder if you would have this attitude if you were on the wrong end of that luck.
    you obviously only rea the single line in my posts about how my luck with the top 3 was for my specific drops

    i run events twice a week getting 30+ people in my shell seals, and its been a slow process, so me getting a few didnt speed it up by much at all

    but i still support the system cuz its not as broken as people think it is

    over 200 runs, weve gotten around a total 50% drop rate, thats not a bad drop rate at all


    again, the big issue people seem to have is that they just do not want to put the time in to get the seals, at all
    they are hiding behind other reasons, but time is the issue

    the exception being those with no friends or linkshells who wanna do it too, but thats again, not the games fault there either

  2. #52
    Player
    Quicksilver's Avatar
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    Dec 2011
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    8
    Character
    Cassandra Quicksilver
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheVedis View Post
    you obviously only rea the single line in my posts about how my luck with the top 3 was for my specific drops

    i run events twice a week getting 30+ people in my shell seals, and its been a slow process, so me getting a few didnt speed it up by much at all

    but i still support the system cuz its not as broken as people think it is

    over 200 runs, weve gotten around a total 50% drop rate, thats not a bad drop rate at all


    again, the big issue people seem to have is that they just do not want to put the time in to get the seals, at all
    they are hiding behind other reasons, but time is the issue

    the exception being those with no friends or linkshells who wanna do it too, but thats again, not the games fault there either
    I think if SE put in a system where people got 1 X per run, and traded in 50/100/150 of the X's to get the relics, they would be willing to put the time in. Heck, make it 1000 X's - at least there is a horizon and a goal to work towards instead of fighting an uphill battle with a RNG on your friends time.
    (2)

  3. #53
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    Quote Originally Posted by Quicksilver View Post
    I think if SE put in a system where people got 1 X per run, and traded in 50/100/150 of the X's to get the relics, they would be willing to put the time in. Heck, make it 1000 X's - at least there is a horizon and a goal to work towards instead of fighting an uphill battle with a RNG on your friends time.
    whats funny is itd take longer for groups of 8 to static get that
    but theyd be happy with it(cuz they arent smart enough to actualy think about the numbers involved)

  4. #54
    Player
    Viritess's Avatar
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    Mar 2012
    Location
    Gridania
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    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    you obviously only rea the single line in my posts about how my luck with the top 3 was for my specific drops

    i run events twice a week getting 30+ people in my shell seals, and its been a slow process, so me getting a few didnt speed it up by much at all

    but i still support the system cuz its not as broken as people think it is

    over 200 runs, weve gotten around a total 50% drop rate, thats not a bad drop rate at all


    again, the big issue people seem to have is that they just do not want to put the time in to get the seals, at all
    they are hiding behind other reasons, but time is the issue

    the exception being those with no friends or linkshells who wanna do it too, but thats again, not the games fault there either
    You seem to be repeating that people don't want to put the time in. But i don't see that. People don't want to put the time in in a single sitting! Theres no reason for people to have to spend a large % of a waking day doing 1 thing to make progress. 24hours is not "long term".

    If a process in this quest chain, lets say 3 seals from each, took a total alotment of 200 hours of hamlet (random number generated ^^) What is your issue with Person (A) doing that in one hour per day, and person (B) doing that at 4 hours per day, and percon (C) doing that at 10 hours per day?

    Person C gets it before B who gets it well before person A. Everyone makes progress. Everyones happily doing Hamlet.

    Perhaps the issue to you is one of these people doesn't have an LS? besides "doesn't want to put time in" and "doesn't have a group" there doesn't seem to be much more to your overall point.

    Running an event for your LS doesn't mean everyone else should be excluded. I run one too. Some people got seals, some haven't. We run a LONG block so people can get in because some of those people have more time constraints then I do. I can put plenty of time in. That doesn't mean i derserve it because i can play 6+ hours a day. If anything it means potentially have time to get it faster, no exclusively.

    Theres a segemnt of players who didnt put alot of "time" into Hamlet as walked out with the seals they needed. If you feel so strongly about time equating Random drops. shouldn't you be asking for them to go back and put more time in?

    I get a feeling no matter how i present sides to this arguement, your response will only include People don't want to work hard, and if you lack a group its not the games fault. I would appritiate a better discussion then that about game mechanics.
    (0)

  5. #55
    Player
    Quicksilver's Avatar
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    Dec 2011
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    8
    Character
    Cassandra Quicksilver
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheVedis View Post
    whats funny is itd take longer for groups of 8 to static get that
    but theyd be happy with it(cuz they arent smart enough to actualy think about the numbers involved)
    Considering it's a random number generator, you can't really determine how long it could take any particular group. If someone fell on the wrong side of the 50% chance often enough, it could take months and months.

    With everyone getting 1 X each time, it may end up slower but it would consistent. Something XIV sorely lacks.
    In any case, they aren't going to change it so this argument is moot. My sympathies OP, and the best of luck to you
    (1)

  6. #56
    Player
    Viritess's Avatar
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    Mar 2012
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    Gridania
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    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Quicksilver View Post
    Considering it's a random number generator, you can't really determine how long it could take any particular group. If someone fell on the wrong side of the 50% chance often enough, it could take months and months.

    With everyone getting 1 X each time, it may end up slower but it would consistent. Something XIV sorely lacks.
    In any case, they aren't going to change it so this argument is moot. My sympathies OP, and the best of luck to you
    Well they certainly won't change it for this version. theres just not enough infor on Yoshi-p's "token" system besides it being there to hazard a guess. We haven't even gotten a hint on what it might apply to.
    (0)

  7. #57
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    Quote Originally Posted by Viritess View Post
    You seem to be repeating that people don't want to put the time in. But i don't see that. People don't want to put the time in in a single sitting! Theres no reason for people to have to spend a large % of a waking day doing 1 thing to make progress. 24hours is not "long term".

    If a process in this quest chain, lets say 3 seals from each, took a total alotment of 200 hours of hamlet (random number generated ^^) What is your issue with Person (A) doing that in one hour per day, and person (B) doing that at 4 hours per day, and percon (C) doing that at 10 hours per day?

    Person C gets it before B who gets it well before person A. Everyone makes progress. Everyones happily doing Hamlet.

    Perhaps the issue to you is one of these people doesn't have an LS? besides "doesn't want to put time in" and "doesn't have a group" there doesn't seem to be much more to your overall point.

    Running an event for your LS doesn't mean everyone else should be excluded. I run one too. Some people got seals, some haven't. We run a LONG block so people can get in because some of those people have more time constraints then I do. I can put plenty of time in. That doesn't mean i derserve it because i can play 6+ hours a day. If anything it means potentially have time to get it faster, no exclusively.

    Theres a segemnt of players who didnt put alot of "time" into Hamlet as walked out with the seals they needed. If you feel so strongly about time equating Random drops. shouldn't you be asking for them to go back and put more time in?

    I get a feeling no matter how i present sides to this arguement, your response will only include People don't want to work hard, and if you lack a group its not the games fault. I would appritiate a better discussion then that about game mechanics.
    if it takes an average of 100 hours to get your 9 seals, thats 100 hours, wether you do it 1 hour per day for 100 days or 10 hours a day for 10 days

    but the issue here is with provisioning as per the thread title, the OP is mad cuz he didnt have time, and he feels he should get an increased drop rate due to not having time

    this comes down to an arguement again of "why should we not benefit as much as those who play more then we do"

    but the main solution was pointed out several times, and that is, if you dont have the time some others do, DO NOT DONATE and then whine about not having time to use it.

    the donations are great to speed up those who have more time to be there(especialy if they are passing all other seals to others in the group cuz they know they will get all of theirs due to being a top 3)

    but when it comes to people who only have time for 2-3 hamlets a week, should we really dumb it down and cater to them to make up for their lack of playtime?

  8. #58
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think it's telling that the sentiment everyone has is "I want to get this done so I can be finished with this for good and never have to do it again".

    I wouldn't care at all if top 3 seals were passable, hell make 60k drop a seal 100% of the time, 3rd place drop 1 extra, 2nd drop 2 extra, 1st drop 3 extra. It gets the people with money and time to burn out of the system more quickly so the groups that don't play as often get a shot at it as well.

    There is nothing difficult about drawing it out as long as it does, this phase lasts too damn long.
    (0)

  9. #59
    Player
    Scytale's Avatar
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    Oct 2011
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    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    So in case anyone was wondering (or cares). As 3rd place, I did 13 runs, and earned 2 seals, and 33 Ebonknots. That's just a hair over 15%. This does seem much better than the other guy who went 2/20 (wow really sorry there man!).

    Something in me still things there's some hidden Luck Stat that SE won't tell us about. Because mine must be low.

    I still stick to my guns, I believe SE missed the boat in this one. The "Hardcores", which in this case are just people with way too much free time, can earn their seals without needing to go for a Top 3. It's the players with jobs, families, and real world committments that should benefit from such a system. It will still take me as a casual/midcore player 10X longer to get the same result, but results should happen.

    If you read this thread and countless others, you see it ends up being a class separation issue. What SE needs to realize is there are classes, and they need to cater to both. If it's strictly about the money and profit margins, percentage wise there are more "casual/midcore" players, just saying :P. It's the Hardcore players that tend to be the most vocal on these board unfortunately, and are trying to shape the game into something that might not necessarily be for the masses (think that goes back to having all that free time lol).

    Will my LS and I get our relics someday, yes we will. We don't bother or care to strive to be first, but as the saying goes "It's not the destination, it's the journey". I can say our Casuals will certainly have more FUN getting our relics, and be able to enjoy Life on the side as well. So for now you Hardcores enjoy that pedestal while you can, the Casuals are coming ^^
    (0)

  10. #60
    Player
    Kinseykinz's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    SOOOO....

    Scytale got home early from work and immediately signed in, grabbed all the friends he could and was able to Grind out a total of 13 Hamlets before the timer was up for Hyrstmill...for those 13 runs, he got 2 seals and every other time, an Ebony knot. ...so did he grind enough NOW??

    So his actual drop rate was 2/13 or 15%

    Yes, I get that others go 3/3 and so the ave. for a #3 is still 25%... but again, it's a lot of EXTRA effort for no real reward...well unless anyone wants a Militia Barbut...we have like 100's of those :P

    Here's the bigger point...we get seal drops w/o provisioner status...heck w/o a provisioner we still get 60K+ runs typically. So all that effort, is it really worth 2 extra seals...especially when you consider that if we all just spent less time crafting/gathering the mats for turnin's in the first place and did an extra 2-5 hamlets, we would have been able to get him the 2 seals that way.

    No one is arguing the difficulty...heck no one is even saying relics shouldn't take time to earn. But when some people get 'lucky' and only have to do something 10 times while others need to do it 300... there IS a problem.

    Another thing to consider...while I am 3/9 on seals with about 100 combined hamlet runs under my personal belt, I only have 3 seals due to the grace of my static...my personal inventory has yet to see even 1 seal drop. That's right...in an event where you need 9 Key items, there are players who have cleared the event (with 60K scores btw) 100 times and have yet to see a seal drop...that means that if I had to solely rely on my crappy RNG luck (and not the grace of my static) I'd need to do 900-1000 hamlets to get 9/9.

    This is NOT the only time my personal RNG has sucked in this game...I'm actually becoming known for it.

    But back to the point: Even if you got one seal per party per run for 60K+ hamlet, that's still 72 runs (or 42 hours bare min)...runs that require a modest amount of teamwork and communication. Most LS's and Groups doing the other portions of the relic questline spend less than 72 hours learning how to do each of the steps after that....and once they learn how to do those steps, can basically get a relic weapon every 7-10 days. So when you argue 'relic is for the dedicated' or 'relic is not for everyone' then it shouldn't be possible for those who have 9/9 hamlet seals to blast through the remaining parts of the quest in under a week...you know, the difficult parts.

    And yes, I'm well aware that we could pass Scytale all seal drops and get him 9/9 in less than a week. But he can't do the rest of the quest himself...so what's the point? We're not a huge ls...we're trying to get 10 people 9/9. We're like 70% there and have been grinding since the Relic Quest came out....stop telling me 'your group hasn't put in the time'
    (0)

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