Quote Originally Posted by TheVedis View Post
some people have these horror stories
then you got people like me who went 4/7 on them(yes, i got 4 seals)

my linkshell, in the course of 200 runs now has gotten around 100 or so seals total, its not too bad imo
some people just need to get over it and get to working instead of whining
I wonder if you would have this attitude if you were on the wrong end of that luck.

It amazes me that there are people out there that can defend this system. I don't see how it could be anything else but detrimental to a community. It requires hours and hours of prolonged and dedicated work and most of the time it's working towards nothing. Of the 72 hours required (remembering that that is the complete bare minimum), roughly 10 of those hours would involve a tangible reward for yourself - leaving roughly 60 hours of wasted time.

I understand SE wanting to give people content while we await the transition between now and 2.0 but the current RNG system is, at best, incredibly obtuse and at worst, utterly lazy. And to those people that spout nonsense like "relics aren't for everybody" or "at least it isn't as bad as XI's drop system" - I disagree on both counts.

Relics *should* be for everyone. No aspect of the game should be cut off to a person just because they don't have the time to invest (or waste) playing for 6+ hours a day. Should people that invest more into the game get relics faster? Yes they should. However, just because someone has other commitments, doesn't mean they should be shut out completely.

XIV should provide for the time restricted and the hardcore - every hour spent doing something should be rewarded with *something*, even if it's just a token. A signification of progress that makes people think the last 6 hours of gruelling work was worth it. Especially from a game that asks us not to let Eorzea take over our life *every* single time we log onto the game.

The problem with Hamlet is that it requires: 8 somewhat competent players, who can craft/gather, *alot* of time, 7 other people willing to do a whole lotta nothing while you get your stuff and trust that they will stick around once they get theirs. That's a BIG ask for the majority of the playerbase.

So it should be I hear you cry? Relics should be something that only the server elites have? After all, the relic system was that way in XI. The problem with that is, like many of our esteemed lodestone posters - Final Fantasy XI is twelve years old.

It's time for a more mature system.