Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 121
  1. #41
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rau View Post
    relic is not for everyone.
    You know what, keep your troll comments to yourself. Also, Please tell me how getting 9/9 seals in a Hamlet has ANYTHING to do with actual skill...it has to do with luck and endurance, and we'll endure...afterall, we endure you.

    As to the steps that require actual skill and impressive timing, teamwork, etc, we'll spend less gameplay hours on the remaining steps than all the hours we spent in hamlets.
    (17)

  2. #42
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TimonLoon View Post
    The people in this thread trying to justify getting gear because it's similar to a full-time job are some sadistic bastards.

    You are exactly the same people that SE should not be listening to in regards to balancing content.
    This so much.

    There is no reason why 3 seals from each hamlet are necessary. 1 from each is perfectly viable; it still requires teamwork and doesn't make you contemplate the meaning of the universe. The rest of the relic steps are fine but hamlet is terrible. It's boring and it sucks as an event.
    (9)

  3. #43
    Player
    MariettaCorsini's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    17
    Character
    Marietta Corsini
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rau View Post
    imo main problem is being in an ls with Niccolo AND Mari
    You know you love us!
    (2)

  4. #44
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The other sad part is when we helped a LS mate get #1. He got 6 or 7 Golden Bazaar seals. and couldn't pass them to anyone. He got a seal everyone run. They won't even let you pass them out with a number 1 provisioner. So he basiclly had to trash the extras.

    Meanwhile the other 7 (5 of which are still working on relic seals.) kept hoping for random seals. Not to mention even getting #1 provisioner the basic drops were crappy for the group.

    Whatever your opinion on RNG/progression to points. The entire reward system in hamlet isn't helpful to team building or community building even though its not detrimental to it either. And i think its a more glaring example of alot of the reward systems in this current (and i personally hope not the future) version of the game.

    If SE is worried about the longevity of content, RNG as we have it now is a very short term fix to it. The issue with this style i think is with the amount of runs one has to do with little positive outcome just urged people to gring it out and "be done with it". The negative is that anyone not in the initial wave of the content has an even harder time finding those to run it with them.

    Partly to burn out. and some times to plain giving up. If you smash your face against any content and only feel good about it a few times. the likelyhood you'll want to do it even more is low. Even in my very helpful LS, theres already issues with some ontent that people just don't want to do anymore. And its mostly because of how much its been done already.

    Its easy to say it should be done/run many times with a low random drop rate, especially when your done with it. The real question is now that you are done with it. would you be willing to run it many more times? 4 times the amount you've done already?

    If not i belive Hamlet especially, would benefit to a much better system of drops/rewards. And especially allow any extra seals the provisioner doesn't need to be spread around the group.

    A system that pushes people to do content constantly to see progress. and thus burns out that content, leaving the next groups behind will do lillt for the future health of the games community, especially the new people we all hope will join us in 2.0 and beyond to help keep this game alive and well.

    We really need to get out this mindset in which we decide who can and can't DO things and find a compramise that lets everyone work twoards things. even if it takes a long time to do so. Valid progress when able to play, no matter how long, is really the best way to keep everyone, new or not, playing and having fun.

    Any content, item or reward can still take a long time to get. But it doesn't need many fruitless hours to get there. Thats my opinion.
    (6)

  5. #45
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    I spent 3mil on 3rd place beaten by like 100 points to 2nd and about 300 to 1st, took me 20 runs to get 3 seals and the 20th run when i got the last seal was from the chest, so basically went 2/20 runs with #3 provisioner
    (1)
    http://solitude.guildwork.com

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by pompey_dan View Post
    I spent 3mil on 3rd place beaten by like 100 points to 2nd and about 300 to 1st, took me 20 runs to get 3 seals and the 20th run when i got the last seal was from the chest, so basically went 2/20 runs with #3 provisioner
    some people have these horror stories
    then you got people like me who went 4/7 on them(yes, i got 4 seals)

    my linkshell, in the course of 200 runs now has gotten around 100 or so seals total, its not too bad imo
    some people just need to get over it and get to working instead of whining

  7. #47
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    some people have these horror stories
    then you got people like me who went 4/7 on them(yes, i got 4 seals)

    my linkshell, in the course of 200 runs now has gotten around 100 or so seals total, its not too bad imo
    some people just need to get over it and get to working instead of whining
    I seem fairly capable of working and whining at the same time. Being able to multi task is good ^^

    Joking aside, I rarely see many people actually arguing for most things to be easier. What i see is more arguements for steps towards a goal that even though it may take as long or longer, are incrimental per attempt rather then rnadom lot chance at finishing early.

    Really if you want it to really take time then the current system isn't really optimal. The current system allows some to be finished amazingly fast, and others amazingly slow. If we're sticking to Hamlet in this discussion.
    (3)
    Last edited by Viritess; 08-01-2012 at 09:22 AM.

  8. #48
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Viritess View Post
    I seem fairly capable of working and whining at the same time. Being able to multi task is good ^^

    Joking aside, I rarely see many people actually arguing for most things to be easier. What i see is more arguements for steps towards a goal that even though it may take as long or longer, are incrimental per attempt rather then rnadom lot chance at finishing early.

    Really if you want it to really take time then the current system isn't really optimal. The current system allows some to be finished amazingly fast, and others amazingly if we're looking at Hamlet in this discussion.
    i think its not a fast vs slow thing

    if you have a static group, youll get it faster with your 8, then some shells will take to get 20-30 people their seals(i can see this being alot of peoples problems)

    if you dont have a group, itl take forever(not the games fault either)

    also, not having time to go in, not the games fault, you gotta work to get what ya want


    theres alot more to the problem then what some people will lead you to believe, alot of the issue isnt on the game but the players playstyles

    its not meant to be a fast and easy step to advance in, and that right there is a pure fact, and people dont want to accept it

  9. #49
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    i think its not a fast vs slow thing

    if you have a static group, youll get it faster with your 8, then some shells will take to get 20-30 people their seals(i can see this being alot of peoples problems)

    if you dont have a group, itl take forever(not the games fault either)

    also, not having time to go in, not the games fault, you gotta work to get what ya want


    theres alot more to the problem then what some people will lead you to believe, alot of the issue isnt on the game but the players playstyles

    its not meant to be a fast and easy step to advance in, and that right there is a pure fact, and people dont want to accept it
    I doubt this fact, its perspective depending on the person. For some it was indeed a fast and easy step to advance in. For some others its possible to take even longer then perhaps SE intended. What they intended i don't know, they would have to be asked and then be inclined to answer. I doubt they will at this time because their answer is likely to anger one side or the other.

    I don't belive if they would answer "Relic isn't for everyone". Nor do i think they would answer Put in a ton of hours in strait repeatedly if you want one. If for no other reason then its the reverse of the statement the have you see when you log in.

    Not having a group is not the games fault persay. If game mechanics/repetition drive people away from content once they are done with their stuff then the game is influencing people in a negative way. This always happens with finished content in games, there is hardly any reason to enforce that trend even more.

    There has been a plethera of threads about how to get folks to play and enjoy older content. Why make it even harder to do so?

    I'm unsure if we'll find middle ground here. But even if you enjoy the current setup for game content here i do hope you will make an honest effort to see why there are some reasons beyond the here and now to find some other ways to impliment game mechanics/rewards.
    (3)

  10. #50
    Player
    Quicksilver's Avatar
    Join Date
    Dec 2011
    Posts
    8
    Character
    Cassandra Quicksilver
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheVedis View Post
    some people have these horror stories
    then you got people like me who went 4/7 on them(yes, i got 4 seals)

    my linkshell, in the course of 200 runs now has gotten around 100 or so seals total, its not too bad imo
    some people just need to get over it and get to working instead of whining
    I wonder if you would have this attitude if you were on the wrong end of that luck.

    It amazes me that there are people out there that can defend this system. I don't see how it could be anything else but detrimental to a community. It requires hours and hours of prolonged and dedicated work and most of the time it's working towards nothing. Of the 72 hours required (remembering that that is the complete bare minimum), roughly 10 of those hours would involve a tangible reward for yourself - leaving roughly 60 hours of wasted time.

    I understand SE wanting to give people content while we await the transition between now and 2.0 but the current RNG system is, at best, incredibly obtuse and at worst, utterly lazy. And to those people that spout nonsense like "relics aren't for everybody" or "at least it isn't as bad as XI's drop system" - I disagree on both counts.

    Relics *should* be for everyone. No aspect of the game should be cut off to a person just because they don't have the time to invest (or waste) playing for 6+ hours a day. Should people that invest more into the game get relics faster? Yes they should. However, just because someone has other commitments, doesn't mean they should be shut out completely.

    XIV should provide for the time restricted and the hardcore - every hour spent doing something should be rewarded with *something*, even if it's just a token. A signification of progress that makes people think the last 6 hours of gruelling work was worth it. Especially from a game that asks us not to let Eorzea take over our life *every* single time we log onto the game.

    The problem with Hamlet is that it requires: 8 somewhat competent players, who can craft/gather, *alot* of time, 7 other people willing to do a whole lotta nothing while you get your stuff and trust that they will stick around once they get theirs. That's a BIG ask for the majority of the playerbase.

    So it should be I hear you cry? Relics should be something that only the server elites have? After all, the relic system was that way in XI. The problem with that is, like many of our esteemed lodestone posters - Final Fantasy XI is twelve years old.

    It's time for a more mature system.
    (13)

Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast