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  1. #1
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    Quote Originally Posted by Camate View Post
    Snurble here in your thread~!

    I wanted to give you some details on what's being planned for stats in A Realm Reborn.

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

    Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.

    For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!
    Why not just have Evasion etc stats like other games do it? Example: Evasion % against level 50 Monsters or 51 or 52. That way we would have a better idea what the stat is if we want to raise it or lower it, and we can do the math ourselves if you just give us the base information based on equal level or maybe a little higher level enemy. We would obviously know that it might be 5% on a 52 Monster and it would be higher than that slightly on things just under that range, and vice versa.

    Just an idea, I really like to see all my stats. Having it on my gear and not seeing how it actually effects my character is kind of annoying.
    (3)

  2. #2
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dargoth_Draconia View Post
    Why not just have Evasion etc stats like other games do it? Example: Evasion % against level 50 Monsters or 51 or 52.
    Mainly because a monsters level does not purely dictate it's stats.
    (1)

  3. #3
    Player
    Duelle's Avatar
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    Mainly because a monsters level does not purely dictate it's stats.
    It does determine how much you and the mob are affected by level correction, though. If all your endgame raids are gonna have mobs between 0-3 levels higher than your current level cap, you can plausibly have stat caps to work towards. Which affects DPS and tanks directly.

    Quote Originally Posted by Darkillumina View Post
    Back to the stats, I agree that the numbers should be reworked and more transparent. In FFXI (launch - 2006/7) +5 Accuracy for example meant something. That 5 accuracy could honestly be the difference between being gimp and being properly geared.
    +5 Accuracy was also stupidly rare and expensive as such. I don't want to go back to that era again.
    (1)
    Last edited by Duelle; 07-28-2012 at 06:41 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Quote Originally Posted by Duelle View Post
    It does determine how much you and the mob are affected by level correction, though. If all your endgame raids are gonna have mobs between 0-3 levels higher than your current level cap, you can plausibly have stat caps to work towards. Which affects DPS and tanks directly.

    +5 Accuracy was also stupidly rare and expensive as such. I don't want to go back to that era again.
    You're already living in that era in XIV terms, especially if you happen to land on active server.
    (0)

  5. #5
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    You're already living in that era in XIV terms, especially if you happen to land on active server.
    Considering there are no accuracy caps to aim for, there's no "stack this much block+dodge+parry to become uncrittable", and the only caps I know of are primary stat caps (which even then are ambiguous), I'll disagree.

    Or do you mean the part of accuracy being stupidly rare and expensive as such?

    Quote Originally Posted by Churchill View Post
    Negative and likely outlook is that SE has learned nothing and feels the mystery stats and damage formulas is the way to go, stats will have little impact from gear making raids/loot acquisition irrelevant. Diminished returns, stat caps, damage caps in the name of balanced PVP is a terrible way to go.
    I hope this is not the case. I still don't know why SE has this thing against theorycrafters. I mean real theorycrafting with hard numbers, not wasting hours away killing lv0 Mandragora.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Duelle View Post
    Or do you mean the part of accuracy being stupidly rare and expensive as such?
    I would hazard a guess that Elexia is speaking on how stupidly rare and expensive tangible amounts of raw +acc was.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  7. #7
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    Quote Originally Posted by Jynx View Post
    Mainly because a monsters level does not purely dictate it's stats.
    It does dictate stats to a degree and that doesn't really matter anyways. I want to see how much evasion I have, their are other ways to they could go about it as well. Heck I wouldn't mind a rough guess estimate of what it would be and it even say so, statistics may vary. If just about every other game can pull it off then I see no reason why they cannot do that for us in 2.0.
    (1)