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  1. #1
    Player
    Musaid's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Musaid Dysirha
    World
    Odin
    Main Class
    Pugilist Lv 79
    People put their time and effort into multi-melding gear...just to get nerfed?
    (3)

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Musaid View Post
    People put their time and effort into multi-melding gear...just to get nerfed?
    Nnnnno.
    All that was started was "Stats from levels and stats from gear will have the same impact"
    That could have as many meanings are there are ways to implement that. From both being nerfed to hell to it's polar opposite of absurd power creep.
    That was all that was said, take from it no more than that.
    (3)

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Musaid View Post
    People put their time and effort into multi-melding gear...just to get nerfed?
    ya then others don't have the luck and waste a lot of gil and wont get invite to good linkshell because you don't have 340+int
    i mean now it better all you really need is 1-2melds
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Musaid View Post
    People put their time and effort into multi-melding gear...just to get nerfed?
    . . .

    saw this one coming. . .

    pvp balance. . .

    Quote Originally Posted by Hyrist View Post
    I really hope they also increase the success rate on Meteria melds in general
    Double slap in the face for investing 3million into a Double crit meld darksteel hauby
    (0)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JackDaniels View Post
    . . .

    saw this one coming. . .

    pvp balance. . .



    Double slap in the face for investing 3million into a Double crit meld darksteel hauby

    Three million? That's all? You got off lucky. Double Meld darksteel goes for 30 million on Excaibur.

    Let alone double meld of a proper stat for body like Piety. (Unless you're caping Piety already.)
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Hyrist View Post
    Three million? That's all? You got off lucky. Double Meld darksteel goes for 30 million on Excaibur.

    Let alone double meld of a proper stat for body like Piety. (Unless you're caping Piety already.)
    idr what my crit is @ but I think its close to +180. AF paladins cant keep hate even when I don't use WS lol.

    edit:
    to reiterate: pie is overrated
    (0)
    Last edited by JackDaniels; 07-29-2012 at 12:32 AM.

  7. #7
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Well if in 2.0 (or A Realm Reborn as you guys like to call it now) materia will have less of an effect, I guess I'll be waiting for then to get my relic, since materia will hopefully not be so overpriced. Another good thing from this.
    (0)

  8. #8
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'm Honestly curious what relevance Crit type stat and materia falls into here. I tend to prefer Crit style builds and with the refernce to Dragoons becoming more crit focused in the pre 1.22 Job changes.

    As it is Pys Crit Materia and bonuses hardly seem worth it for such a negligible increase compared to the raw power derived from base stats like STR etc.

    If materia will lose its effectiveness relative to our character stats (something i'm unsure of, concidering how much stuff i've blow up already trying to 2x meld, and i just started) Will crit type materia also be downgraded further? or will any stat rebalance take this into concideration?

    For instance i'd love to take more advantage of the Militia DD set, or the crit atk power and other crit Materia. but there hardly any reason unless i'm sitting at cap because of the difference.

    Can we get some information on the non-base stat Materia/ Inherent class/job bonuses and if we'll see some positive movement towards their use in 2.0? Or should we expect that, despite a 1;1 ratio, we will still be stacking 3x Str/Pie/Int melds?

    Quote Originally Posted by Ashenspire View Post
    1) A personal bank/vault system with easy access to, including a more streamlined approach to the interface without the incredible lag between loading menus.

    2) Introduce gear that is specifically stated for a certain job. Str/Pie on gear for DRGs, Dex/Pie for BRDs, etc. The pieces would still work on multiple jobs, but isn't the most optimal slot. AKA, pieces for all jobs where there isn't a single wasted stat (such as evasion on DD gear. I understand how it "could" be useful, but ultimately in 99/100 scenarios, it isn't).

    3) Get rid of crit potency. Crit should just do x2 damage.
    I can't really agree with your points personally. because it really negates the need for quite alot of neat possibilities. For your second point. If we make all gear have only the best possible stats per job, then the only choice we make is which has more. And i don't belive thats the best route to take with gear and stats.

    I have no issue with Evasion, magic evasion Crit attak power on gear. the question is will they make those skills relevant for the situations those jobs are in. If they insist on making all Boss PYS attacks un evadeable. then just remove evasion. But if you can evade say, Coincounters 100-ton swing. and stack some evasion. that would be a positive route to evasion becoming a interesting stat to have.

    As far as your 3rd point. The one reason i kind of like how they have split up Crit stats is because when you have a base Crit does x2. then the tweaking of crit chance has to be down behind the scenes or everyone just stacks crit chance

    With what they have now, you can stack crit chance. but your crits wont be huge, or you can stack crit atk power, and have less crits that hit harder. Or find your sweet spot where you like it. As a crit enthusiest, i like that choice. Plenty of games do the base x2 type of crit. And you'll often see on patches "Crit chance of X adjusted" because thats how they dial down your double damage.

    I don't want to see a culling of possible stats like evasion etc. I want to see them matter just enough to concider some more evasion instead of HP. Or More crit atk power instead of STR. Its all in the numbers, and its up to SE to find a sweetspot for stats instead of an easy road "Gear Hallway" Oh base stats and nothing else to concider. Sounds terribly boring.
    (3)
    Last edited by Viritess; 07-28-2012 at 09:47 AM.

  9. #9
    It seems that the calculations are whats changing more so than the raw stat additions. (as it should be) Basically in XIV 1.0 you have to boost yourself so high to even feel a difference, now it sounds like you won't have to do as much to get an actual difference.
    (0)

  10. #10
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    1) A personal bank/vault system with easy access to, including a more streamlined approach to the interface without the incredible lag between loading menus.

    2) Introduce gear that is specifically stated for a certain job. Str/Pie on gear for DRGs, Dex/Pie for BRDs, etc. The pieces would still work on multiple jobs, but isn't the most optimal slot. AKA, pieces for all jobs where there isn't a single wasted stat (such as evasion on DD gear. I understand how it "could" be useful, but ultimately in 99/100 scenarios, it isn't).

    3) Get rid of crit potency. Crit should just do x2 damage.
    (3)

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