Quote Originally Posted by Camate View Post
In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing [...]
I appreciate you taking the time to address some concerns, Camate, but this doesn't make much sense to me. The reason why a x3 (or higher) meld hat with INT, for example, is so valuable is precisely because "when players add large amounts of INT" the damage visibly increases. Same goes for a few other stats, like physical crit atk power. I was unaware of any underlying mechanic where 1 point of INT from point allocation differed from 1 point of INT on gear. Are you saying that we're going to see our characters get large commensurate boosts in base stats after 2.0, so that proportionately the gains from gear aren't as noticeable?

I do hope, along with other posters in this thread, that mechanics are given more transparency in 2.0 and beyond. By doing so, the developers empower the playerbase to make the kinds of interesting and analytical choices that lead to more diverse gameplay.