These delicious tears of people who are not patient, not willing to research a fight and experiment. I'm glad these "friends" are leaving.
These delicious tears of people who are not patient, not willing to research a fight and experiment. I'm glad these "friends" are leaving.
They're just as likely to say "Oh... that's it? /afk5months"
This is literally the worst possible response to a significant problem.
I really think you're over hyping the difficulty of this fight so I really don't understand where you're coming from.
Our first time entering we got killed by 9,999 damage. Our second fight we got hit by 9,999 damage but identified why.
Our third fight we won?
I really don't understand people who want games to play themselves and want enemies/mobs to just wait for you to kill them. If you play Halo on easy the enemies just run back and forth waiting for you to kill them. If you play Civilization V on easy the rival nations just wait for you to come over and conquer them.
Why even play?
If the game is a challenge for them they should embrace it.
The correct mentality would be to be happy that it's challenging and begin logging in more to try to conquer it before 2.0 goes live.
Enjoy your wipes. Enjoy your progress. Enjoy your victory.
Wow.... I haven't even gotten the patch yet and it's already being deemed too hard a fight?
The issue your friends are facing is not an issue of 'Casual' versus 'Hard Core'. I think perhaps they might be expecting it to be too easy (especially as you seem to suggest, they do not really play).
But yes, if they really want no-think-no-plan-no-gear-super-simple-win then their best bet is to NEVER try any content when it just comes out. Wait for others to figure it out, post their videos and strategy guide, then go on and give it a try.
We should realy be careful about creating this divide. It's almost as if:
Casual(n): Expects to to instantly win with almost no effort.
Hard-Core(n): Not Casual.
the fight is easy. much easier than even most of the level capped fights in CoP. this can absolutely be completed by people who aren't hardcore players. just wait for the finalized strats to surface, study it, then go in ready to execute.
people just need to stop expecting everything to be handed to them.
why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
Mew!
Are you sure that's SE's actual business strategy for this game? If so, please point us to the link. It would be very odd if that was their actual strategy, and most likely it would fail if their target market is 'old players who quit and new players'. More likely they have a much more focused target market than that.
That target market may not include people who only wish to rush through content in 15 minutes without any effort. It may be geared towards a completely different niche.
But before we play guessing games, let's find SE's business strategy for FFXIV 2.0 then we can discuss if they are on target ^.^
Yeah switches are lame. But for real the fights not that hard. Apparently you need to learn how to fight through new content.... Step 1: Balanced pt to test dmg/dps Step 2: Optimize pt and break down moves/percentages Step 3: Use info from step 1 and 2 and advance the fight untill you win... Step 4: Profitwhy? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
Thats what we did and it took 4 or 5 runs total to beat.
why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
I think the dev team realizes that the only people playing right now are the dedicated players (Hence the legacy plan), and only a handful of casual players. The bulk of the casual content is coming in 2.0. Catering the game to people who will quit regardless of how hard or easy the fight is just as bad as ignoring them. A balance between difficulty and accessibility is necessary to appease both the "hardcore" and casual.
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