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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
    (2)
    Mew!

  2. #2
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Azurymber View Post
    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
    this is the easy mode fight. the hard mode is coming in 1.23a.
    (8)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players.
    Are you sure that's SE's actual business strategy for this game? If so, please point us to the link. It would be very odd if that was their actual strategy, and most likely it would fail if their target market is 'old players who quit and new players'. More likely they have a much more focused target market than that.

    That target market may not include people who only wish to rush through content in 15 minutes without any effort. It may be geared towards a completely different niche.

    But before we play guessing games, let's find SE's business strategy for FFXIV 2.0 then we can discuss if they are on target ^.^
    (3)

  4. #4
    Player
    Arksniper's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    122
    Character
    Ark Sniper
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
    Yeah switches are lame. But for real the fights not that hard. Apparently you need to learn how to fight through new content.... Step 1: Balanced pt to test dmg/dps Step 2: Optimize pt and break down moves/percentages Step 3: Use info from step 1 and 2 and advance the fight untill you win... Step 4: Profit

    Thats what we did and it took 4 or 5 runs total to beat.
    (4)

  5. #5
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    (3)

  6. #6
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.

    I think the dev team realizes that the only people playing right now are the dedicated players (Hence the legacy plan), and only a handful of casual players. The bulk of the casual content is coming in 2.0. Catering the game to people who will quit regardless of how hard or easy the fight is just as bad as ignoring them. A balance between difficulty and accessibility is necessary to appease both the "hardcore" and casual.
    (5)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  7. #7
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
    this stuff isnt going to exist in 2.0, this is pre 2.0 content, thus it is designed with those who are crazy enough to do pre 2.0 stuff in mind
    for all you know 2.0 is going to be much easier, if you dont like this then play in 2.0
    (1)

  8. #8
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
    Yes, because if people log on and beat the one thing they returned for in two seconds their first try while on the phone and blogging in another window, they'll be so impressed that they'll continue to play the game forever.
    (6)

  9. #9
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
    You clearly haven't been following the progress of the game and read interviews with yoshida. The current game is in no way trying to attract new players, it is appeasing its current base. They don't want new people joining now and losing interest in 2.0 before it launches. I don't have the quote, but yoshida has flat out said that he is putting the current population as their first priority in terms of 1.0.

    I know I don't want my experience with the end of 1.0 tarnished because of some people didn't care enough to stick with the game. Coming to party late shouldn't get you any special consideration.
    (6)

  10. #10
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Azurymber View Post
    why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.

    An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).

    If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
    Yeah I know, right? Its gonna be hilarious when the 'Too-hardcore' turn on the 'Semi-hardcore' after the thousands of casuals just leave because their is no 'epic' content for them.
    'SE, y u no make harder content to drive away these filthy 'Semi-hardcores'? xD
    aaand then the servers shut down cause they don't have the money to run em

    EDIT: ty churchill and Hyrist you're awesome for that comment
    (2)
    Last edited by Amyas; 07-27-2012 at 01:23 AM.

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