

the fight is easy. much easier than even most of the level capped fights in CoP. this can absolutely be completed by people who aren't hardcore players. just wait for the finalized strats to surface, study it, then go in ready to execute.
people just need to stop expecting everything to be handed to them.
Blaming the existence of these forums. Hope they're shut down shortly after 2.0 release.the fight is easy. much easier than even most of the level capped fights in CoP. this can absolutely be completed by people who aren't hardcore players. just wait for the finalized strats to surface, study it, then go in ready to execute.
people just need to stop expecting everything to be handed to them.
If forums like this existed for XI during the CoP release (and the years that followed) every thread would have been a trail of tears and a list of demands.
Would have been a total bitch fest filled with people claiming to be entitled to Al'Taieu.
But because forums like this didn't exist it was the greatest MMO expansion of all time.
Funny how transforming the FF community into an entitlement society also completely transforms all how content is perceived.
agree on all counts.Blaming the existence of these forums. Hope they're shut down shortly after 2.0 release.
If forums like this existed for XI during the CoP release (and the years that followed) every thread would have been a trail of tears and a list of demands.
Would have been a total bitch fest filled with people claiming to be entitled to Al'Taieu.
But because forums like this didn't exist it was the greatest MMO expansion of all time.
Funny how transforming the FF community into an entitlement society also completely transforms all how content is perceived.



Because he feels he absolutely must stand here to oppose the worst of the ideas that flood his board, less those he disagree with actualy impact his game. And he'd be right.
The issue here is this "I'm better than you." Attitude that seems to scream from Darth Taru and like-minded players. The CoP praising is a great yardstick for this.
If you think CoP was the best thing ever, then you're bias towards hardcore. From that point you could pretty much extrapolate the opinion that's going to come from that poster at every turn.
Same is true for obscene casuals. The forums tend to polarize the base, though each group is content to blame another for it's condition.
Oddly enough no one will recognize that this sort of discourse is actually healthy for the game, provided it's properly moderated. Having a wide opinion base and make it so you'll get a balanced result.
Heavy Hardcores already have stated this fight was too easy and they're looking forward to hard mode.
Heavy Casuals are going to complain that the fight is too difficult until a path of least resistance is established.
That's actually balanced. So long as it doesn't impede the majority of the playerbase from actually passing the fight once the battle is settled,(as this is story-line) then we're golden.



why? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
Mew!
Are you sure that's SE's actual business strategy for this game? If so, please point us to the link. It would be very odd if that was their actual strategy, and most likely it would fail if their target market is 'old players who quit and new players'. More likely they have a much more focused target market than that.
That target market may not include people who only wish to rush through content in 15 minutes without any effort. It may be geared towards a completely different niche.
But before we play guessing games, let's find SE's business strategy for FFXIV 2.0 then we can discuss if they are on target ^.^

Yeah switches are lame. But for real the fights not that hard. Apparently you need to learn how to fight through new content.... Step 1: Balanced pt to test dmg/dps Step 2: Optimize pt and break down moves/percentages Step 3: Use info from step 1 and 2 and advance the fight untill you win... Step 4: Profitwhy? this games dead, if it doesn't attract people 2.0 will fail at launch. The goal of this game at the moment is not to appease a small percentage of hardcore players but to attract old players who quit and new players. Todays gamers are casual, with 100s of LONG games to choose from, they don't want to devote their life to a game.
An easy solution is to have an easy mode fight for the story and then have another hard fight for an item -after- you complete the story (AA in ffxi for example).
If you want the game to be all hardcore or patient players then prepare to watch ffxiv sink and fail. Because if that style a game would have been successful, servers would not have merged.
Thats what we did and it took 4 or 5 runs total to beat.
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