Quote Originally Posted by Hyrist View Post
The same argument could be said by trying to preempt concerns this late in the development cycle. A lot of what you're talking about would require, as I staid before, sweeping changes to the entire system. If you are saying you are not liking what you have been hearing, that is one thing. But demanding it changed before even trying it is another.
I am not "demanding" any changes to content I haven't tried. I am giving my (admittedly strong) opinion on issues that I care about in game-play, and against which tendency seems to go of late, not only in this game, but in the industry at large.

Quote Originally Posted by Hyrist View Post
I would describe myself in a state of suspense. I am waiting for information to truly speculate upon and an actual experience in 2.0 to give constructive feedback for.
I'm also in a state of suspense. It's only I don't believe for a second silence will contribute positively in the areas that still can be changed. And later could be too late. I'm writing, yes, but I don't believe I'm doing so heavy-handedly, nor too brashly.

Quote Originally Posted by Hyrist View Post
I know it won't be perfect, I know there will be parts of the game I'm flat out not interested in and I'll state what will make me interested in it.


But as far as the general subject of grinding. We have two types of 'progression' typical in RPGs, especially MMORPGS. We've the level grind, and the gear grind. This game is much more about the gear grind than it is about the level grind, which is a good idea, considering most successful games right now are realizing that the level grind is simply not sitting well with the bulk of players these days. People like to have their full skillset to play with, and would rather improve through practice, than be carted around having multiple training wheels slowly being taken off as you go along.

It's why skillset games like League of Legends are becoming more and more popular, though that is a different genere.

We can acclimate some ideas of 'training to be good' by making quest chains for specific abilities (heck, even make us choose between training for one ability or another to further specialize.) But I really don't see FFXI's grind being a feasible mechanic here.

Again, I don't have enough info on the actual pacing of 2.0's leveling to judge. "Faster" by Yoshida's perspective may not be faster for us, who take every advantage we can get.
The rest of this thoughtful post, Hyrst, I very much agree with. It's just that word "Faster" that scares me, and I think it's best if I, by saying so, I contribute a bit to prick the community to express their thoughts on the issue and, in general, to illuminate us all. Your replies, are part of this, and for that I, personally, I'm thankful.

This game's development company has taken the very unusual path of rebuilding it with a very determined and proactive community nested in its inside. It cannot now go back and ignore it's bidding. This community's opinion, for good or bad, will imprint the game; I want it to be for good, and I just happen to think that requires respectful, thoughtful and intelligent expression. People like you (and--it's to be hoped--I). I'm not trying to win an argument, or to have my opinion be the driving guideline, but rather to help (sometimes clumsily, I'll admit) steer the community into expressing civilly and articulately what its wants might be.

R