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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Someone Matt like would be cool, I don't really think its a good idea to actually have "The Matt" from FF11 though.
    final fantasy always uses old stuff, matt should be what cid, moogle, ifrit(and other summons), chocobo, etc are, an icon at what they are. but if we really need new that bad why even have the stuff i metioned aboved?
    (0)

  2. #2
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by indira View Post
    final fantasy always uses old stuff, matt should be what cid, moogle, ifrit(and other summons), chocobo, etc are, an icon at what they are. but if we really need new that bad why even have the stuff i metioned aboved?
    If they put him in they put him some of us want him in some of us don't. The as forementioned ones Cid, moogle, chocobos ifrit. Those are trademark characters most people expect them to be in the game. Take Cid for example. There has been a cid in all of the final fantasy series but the original even then in the original he was said to be the original creator of airships.

    http://finalfantasy.wikia.com/wiki/Cid


    the reason why they keep using those things is to give some type of connection to previous games to make them "final fantasy" Even though it's set in a different world and different time periods. Also Moogles, chocobos, Cid, Biggs, Wedge and all the summons and all that have made an impact on us in some way or fashion. Take moogles for example, how they bravely showed up to help Locke in VI when he's trying to help Terra leave Narshe. Or for me in Four when you see Cid Jumping from his airship with a bomb to seal off the lower world to keep the dark crystals from escaping or. Biggs and Wedge from 8 with the idiot attitudes. How can anyone not want to ride a chocobo like they did in the games.

    For a lot of people maat was an ok character but wasn't endearing to them more of an annoyance that they had to go through to continue on with what they needed to do to finish the story line or get to the end game content. I still say he shouldn't be in the game in the sense of fighting but if they can pull off a Maat that can strike something in our hearts then put him in but not as fight.
    (2)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  3. #3
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    maybe instead of just having lvl cap increases by just fighting nm's, gettin items or killing maat,etc we could have a system that teaches/trains ppl how to play/use the class/job as designed or intended. what im mean by this is a type of ribbon or medal system where you get them by perfomring certain task/duties either soloing/partying, etc.

    example: you are a pld at lvl50 and want to get 55 cap. you have to get certain kinda ribbon/medal along with a certain amount.
    one ribbon/medal - you have to hold hate on 1 mob with a constant flashing bar for 30secs while in a party with other ppl attack it.
    second ribbon/medal- you have to keep one pt member covered and keep thier hp above red for 30secs.
    third ribbion/medal-you must interupt an enemy attack thats targeting your ally with shield bash skill.
    fourth ribbon/medal- you must perform two successful combos on one mob in 30 seconds.

    Another example you are a lvl50 whm:
    one ribbon- you must keep 3 party members above yellow hp at all times for 45sec.
    second ribbon- you must keep atleast 2 party members with atleast 1 constant buff for 10minutes.
    third ribbon- you must must keep all party members(full) above red hp for 1minute.

    What im trying to point out here is that we need a way to teach & train ppl how to play the class/job correctly. i know this might seem a bit wierd but the last thing we need in 2.0 are ppl that go around playing classes/jobs as they feel, or see fit, or how they think to class/job should be played. im not saying we should restrict ppl from using classes/jobs (or say this is the obsolute only way to play the class/job) but i along with many other are tired of players that have no clue how to play or refuse to use the class/job as it intended or designed by SE. i know right now the class/job system isnt fixed and all that BS but what a better way to get newcomers along with vets to play xiv when thier is a system that in a way will teach and train you how to play. i know it kinda seem stupid or even abstract but i just wanna get the idea across to you guys and hopefully you guys can see what im gettin at. also you can use your imagaination/creativity and think of some ideas how this should be.

    SE can come up with some ribbons/medals that requrie you to either solo or party to get them (heck maybe you have to get them while doing some quest or dungeons,etc). this is just an idea so no need to flip out or rage!
    (0)