


I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
Most quests in WoW are the same crap over and over again, thus repeatables just disguised as something else. Same is true of CoH, even worse really.This is a false proposition. Most quests in WoW and CoH are pretty much one-shot. The repeatables fall under the "daily" category, and are there to give you stuff to do once you reach the level cap and to give you a source of income. Especially in WoW, as any exp reward is instantly turned to money if you complete the quest while at the level cap.
My logic is firstly this: get rid of the dumbest crap in the world (repeatable quests). Secondly, just because you think something's dumb, doesn't make it dumb. The fact is, repeatable quests as far as I'm concerned is a lazy design. It's better to have no quest-based leveling than the same group of quests over and over.
There's not a single quest-based leveling game out there I felt the quests weren't hindering me. Games like CoH are especially the case.While I know that's sarcastic, I can hardly take you seriously. Normal questing isn't simply a hump that prevents the progression any normal player would desire - in fact, it GIVES you experience and it helps you level.
Limit breaks are only non-beneficial by opinion, and nothing is necessary in a video game.Limit breaks aren't beneficial nor are they necessary. What other modern-day MMO besides XI has 'limit breaks' that serve as roadblocks to your progression? I can't think of anything off the top of my head.
That doesn't make them any less legitimate now, only makes it your opinion they're not legitimate.While some people thought XI's cap-based quests were good, as did I back in the day (when I was a child, with no real understanding of things) I no longer see them as legitimate.
[quote]Why should anyone have to stop to farm parchments, bomb pieces, or other items with such abysmal droprates that it could take many hours of farming per day, for multiple days before you get what you need? Not only that, but who wants to see their party disband before everyone got their required drops? (That happened to me plenty back in the day).
Why should any lowbie have to stop and spend hours and hours shouting for help from the other high-levels, rather than just keep leveling like he wants to?[quote]
Oh please, the droprates were never that horrendous to begin with.
Now you're just being an idiot thinking that's all there'd be.Why should anyone have to spend a ton of gil, likely going broke (yes, again, back in the day) to prepare for some incredibly unbalanced fight where you'll either win in 5 seconds or lose in 5 seconds? Maat had no balance. If you were a mage job, he trounced you. If you were a DD job, you destroyed him.
Well jeese, I said "Maat or no Maat." Are you stupid? SE could do it plenty of other ways, though there's no reason why there shouldn't be a solo-fight to unlock the final cap.If these are the cap-based quests that you're advocating for, then I'll have to decline with a huge {Thanks for the offer, but I'll have to pass.}
Nothing's necessary.Cap-based quests are not only something of a decade-old ideology, but they're not necessary to the success of any modern MMO.


though Maat would be a cool addition your hate for casual players is increasingly disturbing, especially since you yourself admitted to being powerleveled.Anyone else think Maat should make a comeback for 2.0?
Leveling is too easy in this game, and we need to stop the casuals from facerolling their way to lv50.
A Maat type fight would be a perfect road block for this game and it would teach you how to play your class.
Good idea/bad idea?



Someone Matt like would be cool, I don't really think its a good idea to actually have "The Matt" from FF11 though.
Now I want a retro area thats made up like "3D Dot Game Heroes"Your getting the FF14 version of those things. Its not like when you enter the crystal tower its gonna switch you over to pixels and spit an Nintendo controler at you from the Rom drive....
Last edited by Jinko; 07-19-2012 at 03:05 AM.

Better than Maat GILGAMESH

doesnt matter how easy is it to level in this game when its boring


its a good idea...
BUT
with the stuff they add in this game already, i dont want to fight a XIV Maat.
its going to be stupid ridiculous.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you


final fantasy always uses old stuff, matt should be what cid, moogle, ifrit(and other summons), chocobo, etc are, an icon at what they are. but if we really need new that bad why even have the stuff i metioned aboved?Someone Matt like would be cool, I don't really think its a good idea to actually have "The Matt" from FF11 though.



If they put him in they put him some of us want him in some of us don't. The as forementioned ones Cid, moogle, chocobos ifrit. Those are trademark characters most people expect them to be in the game. Take Cid for example. There has been a cid in all of the final fantasy series but the original even then in the original he was said to be the original creator of airships.
http://finalfantasy.wikia.com/wiki/Cid
the reason why they keep using those things is to give some type of connection to previous games to make them "final fantasy" Even though it's set in a different world and different time periods. Also Moogles, chocobos, Cid, Biggs, Wedge and all the summons and all that have made an impact on us in some way or fashion. Take moogles for example, how they bravely showed up to help Locke in VI when he's trying to help Terra leave Narshe. Or for me in Four when you see Cid Jumping from his airship with a bomb to seal off the lower world to keep the dark crystals from escaping or. Biggs and Wedge from 8 with the idiot attitudes. How can anyone not want to ride a chocobo like they did in the games.
For a lot of people maat was an ok character but wasn't endearing to them more of an annoyance that they had to go through to continue on with what they needed to do to finish the story line or get to the end game content. I still say he shouldn't be in the game in the sense of fighting but if they can pull off a Maat that can strike something in our hearts then put him in but not as fight.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
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