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  1. #1
    Player
    Payadopa's Avatar
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    Mar 2011
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    Payadopa Astraya
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    Conjurer Lv 71
    Quote Originally Posted by Jinko View Post
    In almost all MMO's including FF11 the fun really starts at end game, so why would you hinder players getting to the fun ?
    I follow a reallllllly simple concept. If a game isn't fun I *gasp* don't play it.
    So instead of making an MMO where you have fun while you play you find it okay to have fun at the end?

    I cannot even fathom how one would come to such a conclusion. It defies everything a game (made to entertain, mind you) stands for.
    Would you buy a single player game that bores you to tears because the last 10% are finally worth being played?

    Gamers really have changed then within the last decade and not for the better from my point of view.
    (3)

  2. #2
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
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    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Payadopa View Post

    Would you buy a single player game that bores you to tears because the last 10% are finally worth being played?
    I, too, was surprised at FF XIII's sales numbers.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    I, too, was surprised at FF XIII's sales numbers.
    I don't recall FFXIII ever boring me.
    (1)

  4. #4
    Quote Originally Posted by Velhart View Post
    I don't recall FFXIII ever boring me.
    This is the XIV community, you're not allowed to:

    A. Like FFXI
    B. Like FFXIII
    C. Like FFXIII-2
    D. Say FFVII was bad in any way
    E. Want the game to succeed by not being a clone of an MMO most people are tired of seeing re-released every few years.
    (5)

  5. #5
    Player
    Payadopa's Avatar
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    Mar 2011
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    Payadopa Astraya
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    Conjurer Lv 71
    Quote Originally Posted by SuzakuCMX View Post
    I, too, was surprised at FF XIII's sales numbers.
    lol That was the first thing that came to my mind. Though, the story was nice and the game had a nice difficulty (well, later anyway, unlike XIII-2...), but that's another story entirely.
    (0)

  6. #6
    Player
    Nazrakin's Avatar
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    Jun 2012
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    61
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    Nazrakin Gorecleave
    World
    Sargatanas
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    Conjurer Lv 50
    Quote Originally Posted by Payadopa View Post
    I follow a reallllllly simple concept. If a game isn't fun I *gasp* don't play it.
    So instead of making an MMO where you have fun while you play you find it okay to have fun at the end?

    I cannot even fathom how one would come to such a conclusion. It defies everything a game (made to entertain, mind you) stands for.
    Would you buy a single player game that bores you to tears because the last 10% are finally worth being played?

    Gamers really have changed then within the last decade and not for the better from my point of view.
    The truth is that "end game" is a lie. For most people it is far from the end of the game, they're probably going to spend 70% of their time at level cap vs the journey of 1-49. That is why there is such an emphasis on the "end game" in MMOs.
    (0)
    Last edited by Nazrakin; 07-19-2012 at 05:44 AM.

  7. #7
    Player
    Payadopa's Avatar
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    Mar 2011
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    Payadopa Astraya
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    Conjurer Lv 71
    Quote Originally Posted by Nazrakin View Post
    The truth is that "end game" is a lie. For most people it is far from the end of the game, they're probably going to spend 70% of their time at level cap vs the journey of 1-49. That is why there is such an emphasis on the "end game" in MMOs.
    Very true. Still, new players must progress through it first. Even if there is flying unicorns and rainbows at the end of the road, if a player quits, he's probably gone for good. And just allowing players to speed through it is not adressing the core problem.
    (0)