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  1. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The sad part about all of this is Dulle is right.

    Why does a specific set of players want to force other players to slow down? Because they know that this is a rat race no matter how you slice it, no matter how hard or enjoyable you make it. People like being max level, and many will rush to do so as soon as possible.

    That leaves those who wish to stop and smell the roses:
    A) In the minority.
    B) Feeling left behind.

    And some of those who would rush regardless don't like expedient levels because:

    A) Can't feel superior when the average player hits level cap quickly.
    B) They have to share their levels and endgame content with the [strike]unwashed[/strike] unskilled masses.

    That's the sum of it. There's nothing constructive at all in dragging out the level content. You can fill it in with optional things that you may enjoy along the way, and that's fine. Fights that are worthwhile, loot that will entice you to stay just for collection's sake. Stories that you want to savor. That's all well in good.

    But trying to drag players done for any of the above reasons listed is just fool hearty. We're not in the business of discouraging people. So long as it's not hurting others let people play the way they want - even if that means they don't want to play with you, or play your way.
    (7)
    Last edited by Hyrist; 07-18-2012 at 02:24 PM.