Again I had no issues with the game, it was far from perfect but the system was in place where I comfortably took about a year to max out my first job. Thief, I never hurt too much for parties I made my own I found ways to get experience outside the norm of 200chain parties that people whined about.
Again, let's not nueter the dev team into making a McDonalds MMO and let them make the game they want to make with our suggestions being something they can bounce their own ideas off of.
I did not Ignore any part of your post, I just didn't quote it because it wasn't relevant to my response.
It wasn't anyones fault but their own if they let the players of the game decide how they should personally enjoy their game experience. I had more fun killing Piests in the Marshes at level 50 on my corsair than I did killing Lolibris. Don't like mass chain fighting? Get some friends and go kill something exciting, it was a madhouse dodging the petrify gaze fun as hell to play my job Corsair/Ranger because I didn't have to worry about being a useless curebot because I decided to.
I had all these options because the developers made a rich system that we could play with, XI did alot of things right in the terms of open world design and giving players alot of freedom in how they consumed content.
Instanced garbage has more limitations that people like to let on, it's good and all for a scripted event and specific boss battles but the entirety of the game shouldn't be set on rails for easy consumption. Some people enjoy not knowing where to go next, going against the grain, playing with a smaller or larger group than was deemed required.
Your right it was the players who turned the game into a rat race, but let's not let them win by telling the developers to remove any motivation to grow, to see your character grow more powerfull. To go back to content and smear the walls with the blood of your former nemises just for the fun of it by yourself. Enough with asking the developers to railroad the game down our gullets so we can "Get to the endgame"
Why not make unique experiences the whole way through? Let people who want to skip all the fun stuff and smell the roses do so, but give us players who want to stop and smell the roses and have a surmountable goal take some time. Let the people in a rush cry themselves to sleep when they have to wait for the fairy boat while I chat with my linkshell, (Play a card game!) or do whatever I want to do (bang out a few crafts).
Let people consume all their anima and grimmace when they are forced to actually traverse the world that is for the most part unknown to them, maybe they might see someone having a gay old time and think. "How can they have fun doing that it's....it's not OPTIMAL!" and that player will continue on their merry way playing the game how they feel fit.
I don't see how XI was a rat-race to anyone but the people who decided that's what they wanted out of the game. If anything the "Endgame" everyone is so desperate to reach is turned into a rat-race due to peoples ever increasing cry for difficulty making it impossible to do content without a certain setup of players.
So in my opinion slowing down the track to "Endgame" does little less than give others a option to enjoy the journey while others continue to treat it as a hinderance to life itself, because even as fast as it is I still hear many people just wince at the thought of actually leveling a class/job. You wont and can't ever please those people they will muscle through it regardless of how the devs dress it.