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  1. #1
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    Character
    Rui Oran
    World
    Faerie
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    Pugilist Lv 76
    Let's replace Maat with Sephiroth. Same concept, but it's just Sephiroth. You have to have a bunch of people dedicate their time, just for you to solo a fight against Sephiroth. I mean we're getting locations from other FF worlds, what's wrong with ripping a character straight from another game?

    That's what the people for this sound like.

    Quote Originally Posted by Alokin1988 View Post
    Some originality, something creative.
    B-but Final Fantasy isn't known for creativity! It's known for being the same thing over and over again!

    I really hope they don't plan on riding the entire series and throw in some new ideas of their own. If I wanted to play FFI-XIII, I pretty much can do so at any time. Make a new game. New Ideas. We don't need this to become solely FF and other MMO ideas brought together. A few fan favorites tossed in, sure. But this needs to be it's own game.
    (1)
    Last edited by Ruisu; 07-18-2012 at 09:40 PM.

  2. #2
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Elexia why do you still play this game if you love XI sooo much i you defend it like a bear defends her cubs.

    Every time someone says they don't want something from XI's you jump thru all these hoops to make your self sound correct for supporting X thing.
    (2)

  3. #3
    Player
    Kikosho's Avatar
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    Mar 2011
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    Character
    Shanoa Varhara
    World
    Excalibur
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    Samurai Lv 90
    Quote Originally Posted by Firon View Post
    Elexia why do you still play this game if you love XI sooo much i you defend it like a bear defends her cubs.

    Every time someone says they don't want something from XI's you jump thru all these hoops to make your self sound correct for supporting X thing.
    Lost cause yo~

    We don't need Maat in this game but, it would be nice to include the concept of what Maat represents. A solo challenge that tests the player's competence with their class/job. Doesn't have to be a single fight either, can be a dungeon or a series of fights that test how proficient a player is at using a specific set of skills. The problem of course is gonna be balancing and how effective the trial tests the player. A lot of times, what devs think and how players think & play a class/job come into conflict.
    (0)

  4. #4
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    Quote Originally Posted by Kikosho View Post
    Lost cause yo~

    We don't need Maat in this game but, it would be nice to include the concept of what Maat represents. A solo challenge that tests the player's competence with their class/job. Doesn't have to be a single fight either, can be a dungeon or a series of fights that test how proficient a player is at using a specific set of skills. The problem of course is gonna be balancing and how effective the trial tests the player. A lot of times, what devs think and how players think & play a class/job come into conflict.
    I'd much prefer a party fight. Like in FFXI, doing BRD Maat didn't teach you how to play BRD. This was the case for lots of jobs bar maybe PLD or NIN.

    I mean I'm cool with there being a quest for ascension, but the quest should be different for each class and should be tailored for the play style of each class.
    (0)

  5. #5
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ingolf View Post
    I'd much prefer a party fight. Like in FFXI, doing BRD Maat didn't teach you how to play BRD. This was the case for lots of jobs bar maybe PLD or NIN.

    I mean I'm cool with there being a quest for ascension, but the quest should be different for each class and should be tailored for the play style of each class.
    Ironically, anyone who's completed their DRG or WAR AF body quest has experienced this already at least once.
    (0)

  6. #6
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    Limsa Lominsa
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    Quote Originally Posted by Kikosho View Post
    We don't need Maat in this game but, it would be nice to include the concept of what Maat represents. A solo challenge that tests the player's competence with their class/job. Doesn't have to be a single fight either, can be a dungeon or a series of fights that test how proficient a player is at using a specific set of skills. The problem of course is gonna be balancing and how effective the trial tests the player. A lot of times, what devs think and how players think & play a class/job come into conflict.
    ^^ This

    not an exact port but the concept with FFXIV lore.

    - on a sidenote FFXI is a game that may not have had the most subs but is still running. Taking some ideas from XI and porting them into XIV might not be a bad idea. And before ppl rage about it being archaic and slow it was a challenge and was fun. Everyone should think of the things that XI did right rather than treating the very idea of using XI ideas as poison.
    (1)

  7. #7
    Player
    Pandastirfry's Avatar
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    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Firon View Post
    Elexia why do you still play this game if you love XI sooo much i you defend it like a bear defends her cubs.

    Every time someone says they don't want something from XI's you jump thru all these hoops to make your self sound correct for supporting X thing.
    Don't forget, she's also the first person to post in any thread that is a "Bring back X from XI" suggestion that <whine>"People won't want it because it's from XI, but we can have things from other FF's. People Just love to hate on XI"</whine> never once stopping to think that, maybe people who disagree with the Bring back X, didn't like it in XI let alone want it back. If you ask me, XIV has already stolen everything XI did *cough*halfway*cough* right, and improved or streamlined it. Most of what gets suggested are mindbogglingly silly things like "Exp loss on death" or "limit Break quests" or "<INSERT GAMEPLAY MECHANIC FROM A 10 YEAR OLD PS2 GAME HERE>". Taking story elements or broad thematic concepts is one thing. lifting whole gameplay mechanics and/or characters and plopping them into a new game for no other reason than because "I liked it 10 years ago, obviously EVERYONE will still like it now" is a completely different thing.

    but on the topic...

    No, I don't want limit breaks back. I hated them in XI and thought they were dumb, time consuming, and just a case of "How many lvl 75 friends do you have?" back then. Never being able to get a party together to finally break the lvl 60 cap, coupled with the stultifingly slow lvling curve, and a myriad of other reasons was why I finally threw up my hands and said screw it to XI.

    Personally I think EVERY OTHER MMO IN EXISTENCE did it right by just increasing the lvl cap, no silly quest, no "Prove Your Worth For The 50 Bazillionth Time To The Same Jerk, AGAIN!" or "Find me a bucket of prop-wash, and batteries for chemlights" Just new zones, new skills, new challenges, new lvl cap... No reason to make it more complicated than is strictly needed.

  8. #8
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    Quote Originally Posted by Pandastirfry View Post
    Don't forget, she's also the first person to post in any thread that is a "Bring back X from XI" suggestion that <whine>"People won't want it because it's from XI, but we can have things from other FF's. People Just love to hate on XI"</whine> never once stopping to think that, maybe people who disagree with the Bring back X, didn't like it in XI let alone want it back. If you ask me, XIV has already stolen everything XI did *cough*halfway*cough* right, and improved or streamlined it. Most of what gets suggested are mindbogglingly silly things like "Exp loss on death" or "limit Break quests" or "<INSERT GAMEPLAY MECHANIC FROM A 10 YEAR OLD PS2 GAME HERE>". Taking story elements or broad thematic concepts is one thing. lifting whole gameplay mechanics and/or characters and plopping them into a new game for no other reason than because "I liked it 10 years ago, obviously EVERYONE will still like it now" is a completely different thing.

    but on the topic...

    No, I don't want limit breaks back. I hated them in XI and thought they were dumb, time consuming, and just a case of "How many lvl 75 friends do you have?" back then. Never being able to get a party together to finally break the lvl 60 cap, coupled with the stultifingly slow lvling curve, and a myriad of other reasons was why I finally threw up my hands and said screw it to XI.

    Personally I think EVERY OTHER MMO IN EXISTENCE did it right by just increasing the lvl cap, no silly quest, no "Prove Your Worth For The 50 Bazillionth Time To The Same Jerk, AGAIN!" or "Find me a bucket of prop-wash, and batteries for chemlights" Just new zones, new skills, new challenges, new lvl cap... No reason to make it more complicated than is strictly needed.
    Conversely though, a lot of people (not you, just quoted you) hate on XI for no particular reason other than "It's XI" which is just as idiotic.

    There are plenty of gameplay mechanics that were pioneered in XI that would fit XIV perfectly. The AH system being one. I still don't understand why we have a convoluted ward system in place of that.
    (1)

  9. #9
    Player
    Pandastirfry's Avatar
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    Meneyota Kunyaa
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    Hyperion
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    Arcanist Lv 90
    Quote Originally Posted by Ingolf View Post
    Conversely though, a lot of people (not you, just quoted you) hate on XI for no particular reason other than "It's XI" which is just as idiotic.

    There are plenty of gameplay mechanics that were pioneered in XI that would fit XIV perfectly. The AH system being one. I still don't understand why we have a convoluted ward system in place of that.
    that just it, Things like an AH or Mog Houses, those are good suggestions, they add something or alleviate problems created by poor implementation of previous systems.

    Adding "roadblocks" or "Punishments"...that's a step backwards.

  10. #10
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    Quote Originally Posted by Pandastirfry View Post
    that just it, Things like an AH or Mog Houses, those are good suggestions, they add something or alleviate problems created by poor implementation of previous systems.

    Adding "roadblocks" or "Punishments"...that's a step backwards.
    I agree. I think that there should be tests that you can undertake for a reward (aesthetic or otherwise). But I don't think they should be forced on you.
    (0)

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