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  1. #61
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Honestly, I don't want to see Maat in the game. Second of all I tried fighting him after rdm got severly screwed over. And it wasn't because I wasn't a skilled player I lacked the right type of gear needed in the game like int and all that even though all my skills where capped so the gear I had wasn't great. I tried fighting him twice got beat twice. It's kind of hard to do the fight with the bind sleep nuke when bind didn't stick and so on and so forth.

    (I did the best I can to try to beat him those two times and before I quit the game, I was doing everything I could to get the gear I needed to help boost my int. Hard to do with not enough money LOL)
    (2)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  2. #62
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I don't want Maat, but I'd love more 1 on 1 fights like Maat or like the solo ENM that was in Movalpolis. Maat himself can stay in FFXI.
    (1)

  3. #63
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    since this has been brought up. I personally don't think we should have the limit break quests with level increases in the game. I think Limit Break should be the Merit system for this game. If a level break quest is put in, I think it should be tied into Grand Company ranks.
    (2)

  4. #64
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    we need to stop the casuals from facerolling their way to lv50
    I can't stand bad players as much as the next guy but why do we NEED to stop them? Laughable attitude
    (2)

  5. #65
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TheVedis View Post
    Also i would like to point out

    you CAN NOT reintroduce something that was never implemented to begin with

    therefore your thread title is full of tons of holes in itself
    Can't tell if trolling, but despite how semantically incorrect the OP is, you(and most everyone who played XI) know what he means >_>
    (3)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #66
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    (0)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  7. #67
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    o.O how does casual equate to being a bad player and what do you mean by facerolling their way to 50?
    (3)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  8. #68
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    (1)

  9. #69
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragon View Post
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    Quests for leveling and purposeful cockblocks are two very different things. The latter is not much different than attunement quests...well, except there's no logical backing to limit breaks other than giving you something to do for the sake of stopping your progression.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #70
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Duelle View Post
    Quests for leveling and purposeful cockblocks are two very different things. The latter is not much different than attunement quests...well, except there's no logical backing to limit breaks other than giving you something to do for the sake of stopping your progression.
    That's your opinion.

    Limit breaks can be implemented just as logical as any other type of quest, and even if they're not, they're still just as legitimate.
    (2)

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