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  1. #1
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    since this has been brought up. I personally don't think we should have the limit break quests with level increases in the game. I think Limit Break should be the Merit system for this game. If a level break quest is put in, I think it should be tied into Grand Company ranks.
    (2)

  2. #2
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    (0)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  3. #3
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    o.O how does casual equate to being a bad player and what do you mean by facerolling their way to 50?
    (3)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragon View Post
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    Quests for leveling and purposeful cockblocks are two very different things. The latter is not much different than attunement quests...well, except there's no logical backing to limit breaks other than giving you something to do for the sake of stopping your progression.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Duelle View Post
    Quests for leveling and purposeful cockblocks are two very different things. The latter is not much different than attunement quests...well, except there's no logical backing to limit breaks other than giving you something to do for the sake of stopping your progression.
    That's your opinion.

    Limit breaks can be implemented just as logical as any other type of quest, and even if they're not, they're still just as legitimate.
    (2)

  7. #7
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    That's your opinion.

    Limit breaks can be implemented just as logical as any other type of quest, and even if they're not, they're still just as legitimate.
    It's only legitimate if you can mostly solo the LB. In FFXI, there was NONE of the that.
    Solo parchment/bombs/etc? LOLNO
    Solo Boreals? LOLNO

    Can't remember what else you needed, but it's pretty damn pointless (other than for the sake of halting progression) to add in quests that expand your level cap if you need a party of high-levels to help you get through them all, like you did in XI.

    Quests to expand your level cap that are nothing but roadblocks in the way of someone having fun are a pointless addition to the game.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Yucie View Post
    It's only legitimate if you can mostly solo the LB. In FFXI, there was NONE of the that.
    Solo parchment/bombs/etc? LOLNO
    Solo Boreals? LOLNO

    Can't remember what else you needed, but it's pretty damn pointless (other than for the sake of halting progression) to add in quests that expand your level cap if you need a party of high-levels to help you get through them all, like you did in XI.

    Quests to expand your level cap that are nothing but roadblocks in the way of someone having fun are a pointless addition to the game.
    So cap-based quests are only legitimate if they can be solo? Odd, that. I don't think you have a clue what you're saying, which is basically whatever you disagree with must hereby be illegitimate.

    I tell you what: get rid of repeatable quests in quest-based leveling (as what's in SWTOR, WoW, Aion, CoX, CO, STO, etc. - well something that's in nearly every modern-day MMO with quest-based leveling), then I'll be up for solo-friendly limit break quests.
    (2)
    Last edited by Dragon; 07-18-2012 at 12:36 PM.

  9. #9
    Player
    Lefeauge's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Lenz Sabre
    World
    Balmung
    Main Class
    Archer Lv 50
    Personally I think that the last quest in each jobs storyline should have been a solo fight akin to Maat.

    Maybe not as difficult, but fight to test your current skill as you job, if you win, you receive a powerful piece of armor, and your "Limit Break" (aka 15 min cooldown ability).

    The stories are already circled around you, the player, anyway. I could never understand why you had to bring seven other people along. It also could serve as a better way to introduce a player to endgame, in my opinion the AF fights are your first example of a harder fight.

    Just thought I'd throw that out there
    (2)

  10. #10
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dragon View Post
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    I honestly think the way they did for jobs is better than a simple limit break quest.

    You can level normally without restrictions, and you will learn all classes abilities. However, to earn the more unique and stronger job abilities, you need a quest every five levels.

    It's simple, it tells interestring storylines, it involves traveling, exploration, dungeons runs and a somewhat hard battle at the end.

    Yeah, it's not a lolcasualroadblock, but do we really need to arbitrarily set up blocks to "stop people from being bad"? Sorry, but beating one battle after reading how to do it on some wiki <> learning how to play your job.

    The current job quests concept already beats complete level locking via time / gil / lucksink quest, in my opnion. That said, they could improve upon it after they increase level cap - and who knows, they might as well include a 1 on 1 battle against Taam or whatever as one of the job quests.
    (3)

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