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  1. #71
    Player
    Yucie's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    That's your opinion.

    Limit breaks can be implemented just as logical as any other type of quest, and even if they're not, they're still just as legitimate.
    It's only legitimate if you can mostly solo the LB. In FFXI, there was NONE of the that.
    Solo parchment/bombs/etc? LOLNO
    Solo Boreals? LOLNO

    Can't remember what else you needed, but it's pretty damn pointless (other than for the sake of halting progression) to add in quests that expand your level cap if you need a party of high-levels to help you get through them all, like you did in XI.

    Quests to expand your level cap that are nothing but roadblocks in the way of someone having fun are a pointless addition to the game.
    (2)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Quote Originally Posted by Yucie View Post
    It's only legitimate if you can mostly solo the LB. In FFXI, there was NONE of the that.
    Solo parchment/bombs/etc? LOLNO
    Solo Boreals? LOLNO

    Can't remember what else you needed, but it's pretty damn pointless (other than for the sake of halting progression) to add in quests that expand your level cap if you need a party of high-levels to help you get through them all, like you did in XI.

    Quests to expand your level cap that are nothing but roadblocks in the way of someone having fun are a pointless addition to the game.
    So cap-based quests are only legitimate if they can be solo? Odd, that. I don't think you have a clue what you're saying, which is basically whatever you disagree with must hereby be illegitimate.

    I tell you what: get rid of repeatable quests in quest-based leveling (as what's in SWTOR, WoW, Aion, CoX, CO, STO, etc. - well something that's in nearly every modern-day MMO with quest-based leveling), then I'll be up for solo-friendly limit break quests.
    (2)
    Last edited by Dragon; 07-18-2012 at 12:36 PM.

  3. #73
    Player
    Lefeauge's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Lenz Sabre
    World
    Balmung
    Main Class
    Archer Lv 50
    Personally I think that the last quest in each jobs storyline should have been a solo fight akin to Maat.

    Maybe not as difficult, but fight to test your current skill as you job, if you win, you receive a powerful piece of armor, and your "Limit Break" (aka 15 min cooldown ability).

    The stories are already circled around you, the player, anyway. I could never understand why you had to bring seven other people along. It also could serve as a better way to introduce a player to endgame, in my opinion the AF fights are your first example of a harder fight.

    Just thought I'd throw that out there
    (2)

  4. #74
    Player
    Yucie's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    So cap-based quests are only legitimate if they can be solo? Odd, that. I don't think you have a clue what you're saying, which is basically whatever you disagree with must hereby be illegitimate.

    I tell you what: get rid of repeatable quests in quest-based leveling (as what's in SWTOR, WoW, Aion, CoX, CO, STO, etc. - well something that's in nearly every modern-day MMO with quest-based leveling), then I'll be up for solo-friendly limit break quests.
    Your logic is silly and twisted. "lol get rid of something normal so we can add something dumb"

    While I know that's sarcastic, I can hardly take you seriously. Normal questing isn't simply a hump that prevents the progression any normal player would desire - in fact, it GIVES you experience and it helps you level.

    Limit breaks aren't beneficial nor are they necessary. What other modern-day MMO besides XI has 'limit breaks' that serve as roadblocks to your progression? I can't think of anything off the top of my head.

    While some people thought XI's cap-based quests were good, as did I back in the day (when I was a child, with no real understanding of things) I no longer see them as legitimate.
    Why should anyone have to stop to farm parchments, bomb pieces, or other items with such abysmal droprates that it could take many hours of farming per day, for multiple days before you get what you need? Not only that, but who wants to see their party disband before everyone got their required drops? (That happened to me plenty back in the day).
    Why should any lowbie have to stop and spend hours and hours shouting for help from the other high-levels, rather than just keep leveling like he wants to?
    Why should anyone have to spend a ton of gil, likely going broke (yes, again, back in the day) to prepare for some incredibly unbalanced fight where you'll either win in 5 seconds or lose in 5 seconds? Maat had no balance. If you were a mage job, he trounced you. If you were a DD job, you destroyed him.

    If these are the cap-based quests that you're advocating for, then I'll have to decline with a huge {Thanks for the offer, but I'll have to pass.}

    Cap-based quests are not only something of a decade-old ideology, but they're not necessary to the success of any modern MMO.
    (2)

  5. #75
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dragon View Post
    I tell you what: get rid of repeatable quests in quest-based leveling (as what's in SWTOR, WoW, Aion, CoX, CO, STO, etc. - well something that's in nearly every modern-day MMO with quest-based leveling), then I'll be up for solo-friendly limit break quests.
    This is a false proposition. Most quests in WoW and CoH are pretty much one-shot. The repeatables fall under the "daily" category, and are there to give you stuff to do once you reach the level cap and to give you a source of income. Especially in WoW, as any exp reward is instantly turned to money if you complete the quest while at the level cap.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #76
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Rau View Post
    Can't tell if trolling, but despite how semantically incorrect the OP is, you(and most everyone who played XI) know what he means >_>
    i just had to point it out, thats all, wasnt trolling lol

    you may as well say "please reintroduce the black temple" with how accurate it is



    anyways, maat SUCKED as content, really SUCKED bad, it had nothing to do with difficulty or anything else

    it was PURE RNG, and scirpted fighting, you did it a certain way, if you were lucky and he didnt resist anything, you won, if you were even slightly off or he resisted, you lost

    thats not the kinda fight we need

  7. #77
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dragon View Post
    Limit break quests should be introduced into XIV (starting at 50, though). Maat or no Maat.

    People who want quest-based leveling should be the most supportive of this idea to begin with.
    I honestly think the way they did for jobs is better than a simple limit break quest.

    You can level normally without restrictions, and you will learn all classes abilities. However, to earn the more unique and stronger job abilities, you need a quest every five levels.

    It's simple, it tells interestring storylines, it involves traveling, exploration, dungeons runs and a somewhat hard battle at the end.

    Yeah, it's not a lolcasualroadblock, but do we really need to arbitrarily set up blocks to "stop people from being bad"? Sorry, but beating one battle after reading how to do it on some wiki <> learning how to play your job.

    The current job quests concept already beats complete level locking via time / gil / lucksink quest, in my opnion. That said, they could improve upon it after they increase level cap - and who knows, they might as well include a 1 on 1 battle against Taam or whatever as one of the job quests.
    (3)

  8. #78
    Player
    Yrusama's Avatar
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    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    The Ironheart siblings that correspond to the Dugneon and Exploration achievements reference Gwynham Ironheart, the cartographer who drew the maps in Vana'diel. This game has already referenced XI, but as long as they keep it small like that I don't think people should be getting too annoyed. The Final Fantasy series as a whole is self-referential, so it makes sense that there are FFXI crossovers.
    (0)

  9. #79
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Neomarl View Post
    Anyone else think Maat should make a comeback for 2.0?
    Leveling is too easy in this game, and we need to stop the casuals from facerolling their way to lv50.
    A Maat type fight would be a perfect road block for this game and it would teach you how to play your class.

    Good idea/bad idea?
    Bad idea.

    First and foremost, it is in direct conflict with Yoshida's idea of a positive experience to cap.

    Second, this idea was conceived as a negative - you want to stop something positive. Worse, you want to stop a group of players whom you seperate yourself from. Which means you're out to punish people, plain and simple.

    If I told you that I needed to beat you violently with a bullwip because I thought it was too easy for you to get to work in the morning, would you think it was a good idea?

    Third, this isn't a location refrence, like Crystal Tower, or a concept Refrence like Magitek, this is straight yanking a character from one game, and transposing it into another. Maat is not a Final Fantasy Icon like Biggs, Wedge, Cid and Gilgamesh. He is a masochistic favorite of a small group of Final Fantasy fans who amour themselves to the sole other FF MMO.

    As I stated before, the level cap quests should be relevant to the class your leveling, not one grumpy old fisherman. If there must be a rite of passage, I'd rather Kain Highwind himself come down and hand me my arse.

    Besides, Maat challenged you at 70, not 50. If we follow precedent, we're still another year off at least before we start worrying about mirror matches. (Besides, didn't we already get a party-wide version of that in the AF body quest for each job, or did I just imagine Curious George and Einstein Wyrmblood?)

    This just sounds like a slight against a player camp you disagree with. What is so vastly harming to you personally that other people can chose to level quickly if they so wish to? As far as you know, nothing is preventing you from taking your time and going slow.
    (6)

  10. #80
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TheVedis View Post
    This is not FF11

    we DO NOT need Maat
    But Materia, an evil Empire that uses advanced technology, gunblades, possibly Vera, and a rehash of the crystal tower are all ok to add? Splittin some serious hairs there Ved

    Op, appearntly its ok to add things from every single OTHER FF EXCEPT XI. Your mistake.
    (3)

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