Those high level monsters are remnants of Tanaka, back before the battle reform groups used to kill lvl 99 goblins and morbols, but since the reform and stats and dlvl have changed they one shot you with no problem.
People have still managed to kill treants which do 9999 damage though, but that's not really relevant.
I won't be surprised if the majority of high level mobs will be taken out of the game in 2.0, it will probably be more like in 11 where each zone has a range of monsters between x and y with the odd NM spawning of higher level.
Last edited by Jinko; 07-14-2012 at 12:05 AM.
I am kinda *hand-wobble* on this.
Also, if you want to know what the stats do and what they effect, all you need to do us place your mouse over the stat when your placing in the attribute points and it actually tells you what it effects. So they are not really hiding anything.
As for changing the system--
I like placing Attribute Points into stats. I really, really dislike the system doing it for you, because then you just turn into another Dragoon or another Monk, and then it becomes a "Who has the best gear" war. I do not like that in World of Warcraft and I hate the number game of gear+stats.
Its nice in FF14 that yeah, the gear can aid in the stats, but really. Its about what you spend your points into. That to me is far more important, because that allows you to do little unique twists to your class in order to fit what you really want to do with that class.
For example, I am working on Dragoon, but I have spread a few points into Vit and Dex. Why? Because Vit allows me to handle mobs easier as I solo and I don't get KOed easily. Dex gets a few because it aids in Accuracy and the Parry rate. I happen to like when my guy parries a monster's TP attack (Goat: RAM - Me: *parry* yeah No).
The main stats I do raise is Strength and Piety cause they are the main stats for Polearm.
But if the game was to make everyone "Play the same", then you would lose that customization and uniqueness to enjoy the game the way YOU want to enjoy it. I am sorry, but I don't like my hand being held or being told how to enjoy my game. Its my 15$(or will be 10$) dollars going into the game and I don't want people to go: "You shouldn't do that. >:|"
Now I DO think they should increase the output of the stats, or have it where you don't get 1 point to figure where you want to spend it in next. In another game I have played called Istaria: Chronicles of the Gifted, they have this system as well, where you place in attributes to increase your stats.
How they do it though is you get 14 Points per level. Each stat costs a specific amount of points to raise to the next level. So like there, to raise Strength costs like 3 points and to raise HP costs like 1 Point. This in turn really effects how the build acts and how the character ends up fighting in the world. Also when you spend those 14 points nearly all in Strength, you really are breaking down some doors-- but you gotta cross your fingers if you kept doing that for a few levels, that when you go break down a door of a mob, it doesn't somehow evade and smack you; cause then it really hurts!
So, I guess I would like to see it revised, but not redone. Honestly the MMORPG world needs a new flavor, outside of them all tasting like World of Warcraft. To me Final Fantasy 14 was on the right track, they just used a really crappy engine and didn't listen to use beta players when we were going: "Something is wrong here!!" Which thankfully (bless him so), Yoshi P. is indeed listening.
And Yoshi P, if you do read this! Your are doing one hell of a great job!! Keep it up and the rest of your team as well!!
Ahh yes but my point was in the past killing lvl 99 mobs wasn't so much of an issue, but nevermind.
You seem to be under the impression that those 50 or so stat points make much difference, which is partly what this thread is about.Its nice in FF14 that yeah, the gear can aid in the stats, but really. Its about what you spend your points into. That to me is far more important, because that allows you to do little unique twists to your class in order to fit what you really want to do with that class.
If we say you can only spend 21 points in 2 stats at lvl 50 thats basically the equivalent of 2 materia.
Yes it makes a difference but certainly not a very big one.
Even with this games messed up stats system people are still min and maxing gear + materia, that gear/numbers game will always be the ultimate goal in pretty much any MMO you play.
As you admit yourself you put your points into Str and Pie because they are the favoured stats for lancer/drg so you are conforming to the masses in doing so, why give people the choice when given the choice they choose the same as everyone else.
I'm not suggesting taking away stat points of course just saying there isn't much choose anyway, its either put them in the correct place or don't.
Isn't this what we had prior to the battle system reform, we had 100s of points to spend on stats, each stat would get progressively more expensive the more points you put into it.How they do it though is you get 14 Points per level. Each stat costs a specific amount of points to raise to the next level. So like there, to raise Strength costs like 3 points and to raise HP costs like 1 Point.
They removed that because people didn't like the idea of 100's of points to administer in the stat window.
Last edited by Jinko; 07-14-2012 at 12:36 AM.
But not all points. That is the part that is not conforming. As I stated earlier, I have points in Vit and Dex. I even have some minor points in MIND and INT.As you admit yourself you put your points into Str and Pie because they are the favoured stats for lancer/drg so you are conforming to the masses in doing so, why give people the choice when given the choice they choose the same as everyone else.
It looks a bit like this currently:
STR & PIT are the high end stats.
VIT & DEX are two points lower than STR & PIT
And then MIND & INT have like-- maybe 1 or 2 points in them.
Most people I have spoken too spend all their points in STR & PIT and don't even fool with VIT & DEX, which I find silly. But that is me and really, by not spending all my points there, I am actually doing something different.
However in the end we can all say:
"I deny your logic and substitute it for my own!" XD
Absolutely, emphatically... yes.
More than anything I want complete transparency from the devs regarding what the stats actually *do*. Why do you insist on leaving any ambiguity when it comes to fundamental game combat mechanics? I should *not* have to refer to player-testing in order to conclude whether or not a stat like Defense or Attack Power is useful.
Yes interesting "unknowns" and "challenges" are going to hold FF14 back.
Well we'll just see how dumbing down the game, removing all of its eccentricities and trying to appeal to the WoW crowd is going to bring FF14 forward. Hell, we'll see if all the whiteknights are still playing the game a couple months after 2.0's release.
EDIT: This was more in response to the idea of removing +1 and such things then it was in response to clarifying the role of stats in the game.
I find there is little affect in having forgotten to allot my stat points for quite a few levels. Doesnt seem to matter. Same thing for wearing shite gear and wearing that doubled materia lightning wand.
Last edited by Tricksy; 07-14-2012 at 05:55 AM.
Another +1 for transparency.
I don't have the time for in-depth stat testing myself, nor am I interested in spending my time with that. Even after parsing several primal fights and instanced raids, I still don't have the slightest idea if my melded gear makes me hit any harder than my AF or if eating jerked beef is any better than eating aldgoat steaks.
Some things are easy to notice, for example increasing my accuracy for enemies with high evasion. But most of the time, I'm just increasing my stats because the game tells me to, or because I'm following some dubious testing results of people who believe hitting hundred marmots with a stick is somehow scientific data.*
But hell if I know if it actually does something - it certainly isn't visible in my damage output. That's one of the reasons why I'm currently not exactly enthusiastic about chasing after darklight gear or wasting my gil on double-melds.
* Exaggeration intended.
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