Results -9 to 0 of 367

Threaded View

  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Alhanelem View Post
    That's not what I said, but I'm not wrong, I'm right. Just as with buffs, this game has been favoring more potent but shorter duration effects. An enfeeble doesn't have to last a minute or two to have its effect. 15-20 seconds is plenty.

    We're never going to see eye to eye here. You don't seem to understand. I'm not advocating for fights to be as short as humanly possible. I'm advocating for combat to be more polished- this means making combat better in its technical aspects, not saying "Fights must last at least X seconds or they are unfun." There is no set duration of time required to make a fight fun or interesting. <30 second fights can be fun, and >30 second fights can be unfun- How much fun a fight is does not necessarily depend on length. Period, end of story.

    I feel like part of the reason you want an arbitrary minimum time for a fight is to slow down XPing- If they increased the average time a fight takes, I would demand more EXP per fight to compensate.

    Endgame battles are already of reasonable length. Thus this really only concerns EXP grinding, and frankly, I'd rather my EXP grinding be over as quickly as possible, because that's not the part of the game I enjoy the most.

    That's like saying if I like speed, why not play a racing game instead of a puzzle game? The answer is because it's the kind of game I like. Not every game in the same genre is the same. I hate tournament fighters. Your comment is probably one of the stupidest I've ever read in my life. Funny thing though, fighting games are an example of combat that is often fast yet intricate. But that alone doesn't make the game for me. I like the story, the epic bosses, the exploration, cooperating with others, etc. of MMOs- street fighter and mortal kombat don't have that. Grinding is the only thing I don't like.

    As I've said before, making fights longer doesn't make them automatically more interesting. Good combat mechanics are what make a fight interesting. Forcing the fight to last a certain amount of time doesn't achieve that.
    maaan, must really suck to be you. Every other rpg game I play consists of fights that are longer than 10 seconds. Heck even FPS have longer fights.

    Also, not going to go back and quote other things but seems like your main focus of your argument is "I feel like part of the reason you want an arbitrary minimum time for a fight is to slow down XPing- If they increased the average time a fight takes, I would demand more EXP per fight to compensate."

    As I stated and others have stated throughout this thread, exp would be adjusted. I said "The longer fights would have adjusted exp for em as well. So, the whole "Get less exp" argument is out of the window as well."

    So don't even bring that up, EVER!

    "An enfeeble doesn't have to last a minute or two to have its effect. 15-20 seconds is plenty."

    What mob even lasts for 15-20 seconds, you sir are crazy. Any debuff(enfeeble) spells are pointless in this current build.
    (0)
    Last edited by Rokien; 07-08-2012 at 05:13 AM.