People agree with me 100% of the time, it's fact. People does not = 100+ people.....
@Cist
Pretty sure you are not way older than I. K babe.
Last edited by Rokien; 07-08-2012 at 06:03 AM.
Your full of yourself, your taking this thread that has 312 likes ( inlcudes the like from me) and its getting to your head.
Take a look back at all your other threads for a moment a reflect... Meditate even... aside from this 1 thread not sure there's another thread that's like this thread with this many likes in the "yes" Column.



Rokien, how you've managed to get this far without a ban is beyond me. But as you're not interested in a constructive behavior, perhaps we can get a moderator to lock this thread too, as it's run its course.
Then we can go for a 100% lock rate of the last flood of threads you spit into the forums.
Maturity wise, you might as well be four. But thanks for admitting by omission I'm out of your league.
Last edited by Hyrist; 07-08-2012 at 05:42 AM.
Anyways, dragons dogma is a good example of how fights should be.



With normal mobs taking literal seconds to kill? Even with pawns almost all normal monsters go down nearly instantly. The boss fights take a bit longer sure but FFXIV's boss fights are just as long, if not longer. The only long boss fights in Dragon's Dogma are the final boss and the Ur-Dragon.
Anyway, we all know Rokien is a troll. No point in trying to actually reason with him. This should be very apparent judging by his last few statements in this thread.


Isn't Dragon's Dogma a free-aim action RPG? You figure someone would have made an MMO like that by now...
Sorry I should have posted this in the faceroll thread. It pertains more to that than longer fight thread.With normal mobs taking literal seconds to kill? Even with pawns almost all normal monsters go down nearly instantly. The boss fights take a bit longer sure but FFXIV's boss fights are just as long, if not longer. The only long boss fights in Dragon's Dogma are the final boss and the Ur-Dragon.
Anyway, we all know Rokien is a troll. No point in trying to actually reason with him. This should be very apparent judging by his last few statements in this thread.

The fights should be a bit longer. Leveling speed isn't an issue any any MMO, the biggest issue in FFXIV is the lack of anything to do between level 1-49 which is what is hurting the game.
I'd rather level slower if I had more stuff to do. The biggest complaint about both FFXI in the past and FFXIV right now is that there is nothing to do between level 1 and the level caps that make you feel rewarded, but even FFXI had BCNMs we have what... toto-rak which is a joke of a dungeon at best.
By no means is this a perfect example of how exp party battles should be but I'll give it a go at saying how I feel a proper battle should pan out for exp parties looking for optimal experience.
1. Have a full party with the basics Tank/Healer/DD
2. Look for monsters 5-7 levels higher than you are for optimal experience.
3. Linking monsters of the same race/alliance is a real danger so avoiding sight/sound/scent links is crucial.
10-15 seconds
One of the DD's can be designated as puller who will tag the monster that the party will be fighting in a safer location than in the middle of the monsters spawn area (If you are fighting weaker monsters closer to your level you may be comfortable handling links and pops)
-5 seconds
The designated tank will then draw agro towards themselves with a nice enough hate spike to keep hate through the application of debuffs that should start as soon as the tank establishes hate.
-10 Seconds
Meele engage while debuffs are landing all the while holding back a bit to avoid drawing hate from the monster, positioning themselves in proper defensive/offensive positions for their attack/defensive skills to proc.
*Something like this but more focus on positioning depending on what type of monster you face*
AOE moves wont always just target the tank and can sometimes exist just to keep DPS on their toes to avoid a tail lash if any member is behind the monster it adds that attack to it's selection when using a TP move.
-30 seconds
Meele and magic DPS focus down the monster while using abillities to regain HP and MP so the next fight wont have them missing many resources to allow for continual pulling.
-10 seconds
Puller runs out to get next mob while support classes place buffs on allies and prepare for the next battle.
Without proper debuffs monsters will be much more dangerous than if crippled beforehand but sometimes the risk to save MP may pay off if your party knows how to avoid taking alot of damage and the tank can mitigate enough to allow the support classes to spend/recover mp instead.
So yeah about a minute per battle allowing Meele to feel usefull, mages to do more than just toss out AOE cures, and the tank to actually be able to hold hate and feel like it was usefull.
1) If you've played an FPS where it typically takes more than 10 seconds to kill someone, you're either really terrible at the game or it's the slowest FPS game in the known universe.Every other rpg game I play consists of fights that are longer than 10 seconds. Heck even FPS have longer fights.
2) You've clearly never played Diablo, Diablo II, Diablo III, WoW, DDO, MapleStory, Vindictus, LOTRO, or just about every other major MMO I can think of, all of which have fights with mooks (common enemies) routinely lasting 10-20 seconds. In many of the games I listed, even one-shots are quite common. In MapleStory in particular, if it takes you 10 seconds or more to kill something, it's taking too long and you shouldn't be fighting that mob.
Too long for regular enemies. You can achieve fights with everything you described in 30 seconds or maybe even less. Granted, that would still be an increase in fight duration for some of the stronger characters in the game. but for the average player, fighting an appropriate strength enemy already takes a lot more than the "10-20 second" numbers that have been thrown around in this thread. I'm really seeing even less of a problem with fight duration as this thread goes on.So yeah about a minute per battle
Last edited by Alhanelem; 07-08-2012 at 10:48 AM.
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