Quote Originally Posted by Alhanelem View Post
Time warp to about 8 years ago in FFXI, and be a teen level in the dunes or early 20s in Yuhtunga Jungle. That's probably what he wants. Every fight is like a boss battle. It's fun for a little while, but it starts to wear on you after a while- which is why I'm glad things were later sped up. Boss battle length fights should be reserved for actual battles with bosses.
Kay let's stop with the Hyperbole and let the man speak for himself.

Honestly, the best way to learn about endgame is, and should be, doing endgame. Leveling never teaches you about endgame in any game. It didn't in FFXI, WoW, or any other MMO i've played. Endgame has a lot more structure and scripting and is different in every way from what even the best leveling experience is like. The best way to learn is to make a mistake and fail. Yes, it sucks but the lessons stick with you.
There's different formats to endgame. Raiding, boss fighting. And yeah, while every boss is different, the basis of the idea is the same. These ideas can be introduced early in the game so that while you will still have to go through the process of trial and error. But having regular practice at such concepts will allow you to adjust more quickly.

That sort of system can be done without making life more difficult on other types of players, and would be healthy for the playerbase as a whole. I think it should be supported and implemented - the players will enjoy it, it can be both constructive and rewarding, and it shouldn't really overlap too much with field systems.