Quote Originally Posted by Hyrist View Post
No, you missed the point of his argument that was being defused. He was stating that multiple mobs was not "Final Fantasy" because he diddn't like the fact that it was harder to keep track of when it is was real time.
Yet, multiple mobs was still a stable of Final Fantasy 12, which is also a 3d continual time game.
I guess Ill set the record straight on what -my- point was. To quote myself from earlier in the thread.

Quote Originally Posted by Ryans View Post
Some of you seem to be missing the point. Its not about how many monsters you fight, its about keeping control of the ones you do. Spamming abilities on monsters that you aren't even sure of their exact location because of the clusterfuck going on isn't Final Fantasy. Most of the Final Fantasies are turn based so it doesn't matter how many enemies you are fighting.

In case some of you weren't aware, trash pulls are actually allowed to be difficult content and not something that is just in the way of your reward. I'd rather have fight two or three challenging trash monsters than 8+ monsters that make it nearly impossible to determine who is hitting what.
I never, not once, said that multiple monsters wasn't something that Final Fantasy games do. I said that spamfest wasn't something that Final Fantasy games do.

As for your example of fighting in previous titles, even if Lux_Rayna wasn't spot on, those tactics tend to be for end game leveling up or simply when you are getting too strong for the monsters you are fighting. When you are playing through those games, you don't spam your AOE abilities without care of what is the most important monster to kill first.

And for FF12, you can easily keep track of what the character you are playing as is doing in that game. I don't expect to be able to see every ability that every teammate does, but at least knowing what monster I am hitting would be nice.