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  1. #61
    Player
    KujinRen's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Payadopa View Post
    I wish the mobs were just tougher in general. It's so easy, it's boring me to tears. No need for debuffs, no need for a real strategy. Just engage, use your best offensive ability, rinse, repeat.
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    (4)

  2. 07-05-2012 05:19 PM
    Reason
    misread

  3. #62
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chardrizard View Post
    You mean it doesnt feel FFXI-ish? Because you fight clusters oof mobs in other FF.
    Can't believe I'm agreeing with Char, but this.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #63
    Player
    Taggerung5's Avatar
    Join Date
    May 2012
    Posts
    123
    Character
    Taggerung Juskarath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tezz_Xivectro View Post
    People are so boring and keep suggesting one or the other on practically anything brought up on these forums. It's not black & white all the time.
    Many people still see FF14 as a VERY slow game, the last thing we need is bland 1 monster battles with no mechanics or real strategy as the new standard.
    I agree, that if they add the one mob battles in addition to what we have, it would be super. But, as it stands now, the spam fest we face today, has no real strategy or mechanics, and is completely boring. Hey look at me pull 15 mobs and watch as blm's throw fire combos at it, and repeat process. wow, so hard :P
    (0)

  5. #64
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Biggs.
    After you die for the 12th time to a Djigga's poison or the 20th time to a Snurble's Dia you come tell me that DoTs on a player don't matter, or when your archer gets bound when he pulls an aggro by accident and dies because of it.
    Seriously!
    (0)

  6. #65
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Biggs View Post
    So, with the exception of mobs that are obviously higher level than the person fighting them, it has been a sad state of affairs when it comes to fighting most of the pathetic and unchallenging mobs that XIV has to offer. Whats even worse is the only mob that offers any sort of unique combat conditions in terms of strategy are the dodos. (i mean normal mobs here not bosses)
    You do realize that very tough and incredibly tough monsters in FFXI were, a minimum of six levels over the player fighting them, correct.

    The gist of what you are saying is "Fighting Decent Challenge Mobs is trite and boring." To which I would agree, BECAUSE YOURE FIGHTING DECENT CHALLENGE MONSTERS!!!"

    NEVER has a DC been an issue to fight when properly geared and subbed in FFXI, especially in situations that you would solo!!!!!

    Why is this concept so hard to understand!? You are complaining about a field of monsters not designed to be engaged with in a group! Those that are, actually meet your demands.

    If any sense is to be made of this constant complains "Whaah, there's no straggly with monsters that I can reasonably solo!" Is that monsters in raid or dungeon areas could use a flat level increase. And players who are seeking difficult and dynamic parties need to stop fighting things less than six levels above them (Idealy level 58 monsters.) The problem is, these monsters exist! They are avoided because the fights suddenly become 'too hard' for the average group to handle.

    You are stating one thing and doing another. Complaining about the lack of challenge without seeking it.

    As you level climb, do a solo leve 2 levels above yours and survive, if you can do that with ease, try three.

    In parties, minimum of six levels above you.

    You will see the difference. Attacking weak monsters and claiming there is no challenge in the game is not constructive thinking at all.
    (2)

  7. #66
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Grimwald View Post
    No. The point of final fantasy is supposed to be based around fighting epic hordes of monsters and proving that you're some kind of epic warrior of legends. Fighting one Goblin at a time doesn't really emulate that.
    Really??? Seriously whats so epic about killing mobs that are level 50 or 52? Shit I can solo 8-10 mobs that are level 50. Alll FFXIV is, is a spam fest. There is no strategy, there is nothing in the open world it is zerg everything. There is no epicness what-so-ever in killing anything in this game. This game is easy mode plain and simple!!
    (2)

  8. #67
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    .. are you even trying to fight monsters above your level at all?

    Again, this is the equivilant of people complaining that Decent Challenge monsters are too easy, completely ignoring the even match, tough, very tough, and incredibly tough monsters all together.

    Go to Northern Thanalan and take on the camps of 54-59 Diremites.

    Or the southern tip of Southern Thanalan and tick off the 57-59 Sphere Doblyns (47,53).

    If you've got a well geared group they should be manageable, but if you mess up, they're going to mess you up.
    (2)
    Last edited by Hyrist; 07-06-2012 at 12:19 AM.

  9. #68
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Are to consider if you want single pull mobs with more difficulty are
    Eastern La Noscea
    Mor Dhonna
    North Thanalan
    West Shroud
    Coerthas Central Highlands

    The list goes on.

    The levels for EP, DC, etc are different in this game.
    You want to shoot for 60-69 type mobs or if you have a very skilled (powerful party) then go for the 70-79. If you want Epic but barely doable (there are videos of it being done) go for the Peiste mobs over in northern Mor Dhona. The levels range and how tough they are is different for sure. I would love to see your videos of destroying every mob and wiping the zone in the Mor Dhona region with ease. (please send the video)

    These are doable mobs but you pull them 1 at a time. It is possible with a little effort to pull 1 at a time without link but not always easy at the 70-79 range. You want doable 1 mobs at a time with high risk that requires serious skill these upp levels are your goal.

    If you want a more casual challenge with risk that you want to pull 1 at a time you want the 60-69 range.

    If you want just something in your level region that you just simply cannot AOE pull and yawn, try Vilth Legion. Yes those are easy but you won't pull most of the camp in 1 shot, they fight back.

    Another area is to farm the Magitech mobs, with a good party this area is farmable in small groups with a well skilled party. These you do pull in groups but have to use group management to get the magitech down and not get clobbered by the other mobs.

    The challenges do exist you just have to seek them out. You cannot blame SE because you pick the EP mob and then nuke them down with a set of well geared BLMs. That is no different than clearing an area with a bunch of Samurai and pretty much no risk and saying why can't SE put in a mob with a challenge.

    If you want a challege go see out a challenge. I don't want FFXIV to become the FFXI 1 mob game, however SE has already offered you the option of doing just that (with these higher mobs) while leaving the smaller groups to those that want it.

    Enjoy your adventures in for now and look forward to the new ones in 2.0
    (0)
    Last edited by cloverkitty; 07-06-2012 at 12:19 AM.

  10. #69
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by KujinRen View Post
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    (0)

  11. #70
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    I don't think people are thinking of the consequences of making EVERY monster hard in the game. Especially economically.

    It'll become impossible to effectively farm several existing Leatherwork camps for one. That will spill over into price inflation for every corresponding item. You can't simply 'adjust drop rates to compensate' when the situation becomes far less survivable for many classes. As it stands in the Raptor camp, mages are required to farm the lower level ones in order to survive, and you have to be a crafty lancer to manage the higher level ones in groups - which are typically restricted to Monks and Warriors due to difficulty.

    And none of this addresses my previous ideas in the least - why not simply make CONTENT designed for groups? Things like training Leves or smaller dungeons that are designed to give a sense of in depth combat for parties.

    You have to balance field monsters for solo content and economic needs - not just the desire of a few old dogs wanting the, heh, 'glory days' of FFXI.
    (0)

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