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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Biggs View Post
    So, with the exception of mobs that are obviously higher level than the person fighting them, it has been a sad state of affairs when it comes to fighting most of the pathetic and unchallenging mobs that XIV has to offer. Whats even worse is the only mob that offers any sort of unique combat conditions in terms of strategy are the dodos. (i mean normal mobs here not bosses)
    You do realize that very tough and incredibly tough monsters in FFXI were, a minimum of six levels over the player fighting them, correct.

    The gist of what you are saying is "Fighting Decent Challenge Mobs is trite and boring." To which I would agree, BECAUSE YOURE FIGHTING DECENT CHALLENGE MONSTERS!!!"

    NEVER has a DC been an issue to fight when properly geared and subbed in FFXI, especially in situations that you would solo!!!!!

    Why is this concept so hard to understand!? You are complaining about a field of monsters not designed to be engaged with in a group! Those that are, actually meet your demands.

    If any sense is to be made of this constant complains "Whaah, there's no straggly with monsters that I can reasonably solo!" Is that monsters in raid or dungeon areas could use a flat level increase. And players who are seeking difficult and dynamic parties need to stop fighting things less than six levels above them (Idealy level 58 monsters.) The problem is, these monsters exist! They are avoided because the fights suddenly become 'too hard' for the average group to handle.

    You are stating one thing and doing another. Complaining about the lack of challenge without seeking it.

    As you level climb, do a solo leve 2 levels above yours and survive, if you can do that with ease, try three.

    In parties, minimum of six levels above you.

    You will see the difference. Attacking weak monsters and claiming there is no challenge in the game is not constructive thinking at all.
    (2)

  2. #2
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Are to consider if you want single pull mobs with more difficulty are
    Eastern La Noscea
    Mor Dhonna
    North Thanalan
    West Shroud
    Coerthas Central Highlands

    The list goes on.

    The levels for EP, DC, etc are different in this game.
    You want to shoot for 60-69 type mobs or if you have a very skilled (powerful party) then go for the 70-79. If you want Epic but barely doable (there are videos of it being done) go for the Peiste mobs over in northern Mor Dhona. The levels range and how tough they are is different for sure. I would love to see your videos of destroying every mob and wiping the zone in the Mor Dhona region with ease. (please send the video)

    These are doable mobs but you pull them 1 at a time. It is possible with a little effort to pull 1 at a time without link but not always easy at the 70-79 range. You want doable 1 mobs at a time with high risk that requires serious skill these upp levels are your goal.

    If you want a more casual challenge with risk that you want to pull 1 at a time you want the 60-69 range.

    If you want just something in your level region that you just simply cannot AOE pull and yawn, try Vilth Legion. Yes those are easy but you won't pull most of the camp in 1 shot, they fight back.

    Another area is to farm the Magitech mobs, with a good party this area is farmable in small groups with a well skilled party. These you do pull in groups but have to use group management to get the magitech down and not get clobbered by the other mobs.

    The challenges do exist you just have to seek them out. You cannot blame SE because you pick the EP mob and then nuke them down with a set of well geared BLMs. That is no different than clearing an area with a bunch of Samurai and pretty much no risk and saying why can't SE put in a mob with a challenge.

    If you want a challege go see out a challenge. I don't want FFXIV to become the FFXI 1 mob game, however SE has already offered you the option of doing just that (with these higher mobs) while leaving the smaller groups to those that want it.

    Enjoy your adventures in for now and look forward to the new ones in 2.0
    (0)
    Last edited by cloverkitty; 07-06-2012 at 12:19 AM.

  3. #3
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Skies View Post
    Biggs.
    After you die for the 12th time to a Djigga's poison or the 20th time to a Snurble's Dia you come tell me that DoTs on a player don't matter, or when your archer gets bound when he pulls an aggro by accident and dies because of it.
    Seriously!
    If all that is as serious as you say, then explain to me why noone spends any effort making medicines to combat those things, or bothers using materia that bolsters the defense against the very things your saying. I am not claiming these things NEVER happen, I am stating that they happen so infrequently there is no reason to plan ahead of time for them. When is the last time you used an antidote or thought about beefing your boots up with chocobo down materia? The fact is, you haven't, because there is no reason too.

    No where in my post did I say these things don't exist in the game, only that they are used so sparsly and with such little effect, most of the player base doesn't go into the field concerned with what will happen if they get paralyzed in a fight or poisoned when out on there on own.


    Quote Originally Posted by Hyrist View Post
    You do realize that very tough and incredibly tough monsters in FFXI were, a minimum of six levels over the player fighting them, correct.

    The gist of what you are saying is "Fighting Decent Challenge Mobs is trite and boring." To which I would agree, BECAUSE YOURE FIGHTING DECENT CHALLENGE MONSTERS!!!"

    NEVER has a DC been an issue to fight when properly geared and subbed in FFXI, especially in situations that you would solo!!!!!

    Why is this concept so hard to understand!? You are complaining about a field of monsters not designed to be engaged with in a group! Those that are, actually meet your demands.

    You are stating one thing and doing another. Complaining about the lack of challenge without seeking it.

    As you level climb, do a solo leve 2 levels above yours and survive, if you can do that with ease, try three.

    In parties, minimum of six levels above you.

    You will see the difference. Attacking weak monsters and claiming there is no challenge in the game is not constructive thinking at all.
    First, you don't need to give me the gist of what I am saying, I know what I said. Second, you make a HUGE amount of assumptions about how I play the game without knowing a single thing about me. Third, for the purpose of my post, pretend I was only talking about mobs you would solo or party against for xp. When I said "obviously higher mobs" in my op i was referring to things 12 levels or higher that no one person or party would have any business messing with. I am well aware that DC mobs aren't an issue, so lets put this another way:

    Say your party pulls a group of beastmen that contain the jobs of archer, conj, and warrior. Now ideally the archer would use bind effects on top of its normal damage output, thereby mucking up either the tank or one of the healers in your party, the conj would cast cure spells to keep its party members alive longer, and the warrior would dive right into AOE DD's that would hit more than just the party's tank. The fact is all of these things DO happen already, however they aren't done in any way that really actually hinders your party for more than a few seconds. The conj mob ussually only cures itself, the bind effect caused by archers lasts for all of about 10 seconds, and (most of the time) war style mobs only use single target DD skills. These things are in the game, but not at any level that requires any sort of tactic besides spam AOE move, and wait out DOT effects for 10 seconds. Not challenging. Not stimulating. And after a few dozen times, not really all that fun.
    (0)
    Last edited by Biggs; 07-06-2012 at 03:32 AM.

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Biggs View Post
    If all that is as serious as you say, then explain to me why noone spends any effort making medicines to combat those things, or bothers using materia that bolsters the defense against the very things your saying. I am not claiming these things NEVER happen, I am stating that they happen so infrequently there is no reason to plan ahead of time for them. When is the last time you used an antidote or thought about beefing your boots up with chocobo down materia? The fact is, you haven't, because there is no reason too.

    No where in my post did I say these things don't exist in the game, only that they are used so sparsly and with such little effect, most of the player base doesn't go into the field concerned with what will happen if they get paralyzed in a fight or poisoned when out on there on own.
    Look at my sig. Look at the level of my Alchemist.
    I run around with medicine to cure Blind and Poison. Yes, they are infrequent, because you normally don't fight mobs which do that (I hate Djiggas , why is Thanalan infested) because they're a pain. Maybe i'm the only one who DOES considers that a pain? Maybe i'm the only guy who worries about making medicine?
    (0)

  5. #5
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Skies View Post
    Look at my sig. Look at the level of my Alchemist.
    I run around with medicine to cure Blind and Poison. Yes, they are infrequent, because you normally don't fight mobs which do that (I hate Djiggas , why is Thanalan infested) because they're a pain. Maybe i'm the only one who DOES considers that a pain? Maybe i'm the only guy who worries about making medicine?
    First, I think its awesome that you do. I too carry around anti silence meds and such just in case. But the fact is, as you yourself said, the frequency and urgency with which we need and use these items does them no justice at all.
    (0)