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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lux_Rayna View Post
    The most persistent myth of all is that somehow the JP players have no latency.
    http://forum.square-enix.com/ffxiv/t...-Network-Delay

    Sorry, but you are mentally ignoring facts.
    Its pure physics that you HAVE TO wait for answer of the servers and the game design supports server side calculations which result in double delay until you get confirmation. The Problem is not only reaction with pressing keys (macro using helps to trick the server) but also positions and damage calculation!

    Latency is a problem and saying otherwise is just a lie. Even SE confirmed this fact and they promised with 2.0 a more client based system which reduces latency because less server questions and synchronisation needed.

    Have you ever tried loading big files once over LAN, WAN, Countries, worldwide... Selfexplained, you have to wait longer!

    In Summary:
    JP have ~ 10-30ms
    US have ~ 200-250ms
    EU have ~ 250-300ms
    (4)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by Yukiko View Post
    http://forum.square-enix.com/ffxiv/t...-Network-Delay

    Sorry, but you are mentally ignoring facts.
    Its pure physics that you HAVE TO wait for answer of the servers and the game design supports server side calculations which result in double delay until you get confirmation. The Problem is not only reaction with pressing keys (macro using helps to trick the server) but also positions and damage calculation!

    Latency is a problem and saying otherwise is just a lie. Even SE confirmed this fact and they promised with 2.0 a more client based system which reduces latency because less server questions and synchronisation needed.

    Have you ever tried loading big files once over LAN, WAN, Countries, worldwide... Selfexplained, you have to wait longer!

    In Summary:
    JP have ~ 10-30ms
    US have ~ 200-250ms
    EU have ~ 250-300ms
    yeah, gona have a hard time convinceing the elitiest in this game that belive otherwise. But I guess if you think your shit smells like roses you wouldnt be inclined to admit to anything other then, you rule and the rest of the world are noobs blaming some reasonable difficulties on resonable causes and not owning up to the fact that they are not as awsome as you lol. and when I say "you" I am referring to the elitiest. Just to clear things up. Latiency is one of those outrageously obvoius issues its kinda impossable to claim it dosent exist. Personally I am wowed by the fact that people actually think it dose not exist... /sigh
    (2)