Quote Originally Posted by Rokien View Post
"Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents."

And, no thank you. This can only mean one thing QUEST CHAINING!~

Seriously, I don't wanna go do 20 quests, move to a different area do their 20 quests..... seriously. I hope they don't do this. This comment right there makes me worried.

D-d-d-d-d-d-d-DEAL BREAKER!

Also thank you Reinheart for the translation!~ As always

http://forum.square-enix.com/ffxiv/t...ish%29/page408

Quote Originally Posted by Naoki_Yoshida View Post
Also, we’re planning to introduce various new encampments that will serve as quest hubs. We’re in the process of testing these now on our development servers...

Quote Originally Posted by Naoki_Yoshida View Post
In this way, we’re going to gradually increase the number of public areas with quest hubs....
I'm having a hard time figuring out what the actual problem is with having "Quest Chaining". I mean, let me ask it this way...

What would you like to do in the game, other then doing quests? Explore on your own? Tackle roaming primals (like Odin)? Clear dungeons? Craft items/gear? Form/join a party for grinding XP/SB/Beastcoins/Seals/etc? You can still do all theses things wether or not these quest hubs will be introduced in 2.0.

So, why is having the ability to chain quests going to be a deal breaker for you? If 2.0 would introduce a whole bunch of Quest hubs in each area, then they would be more content for players to do within the game. It's up to you as a player if you want to do these quests after all.

Could you clarify that for me?