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  1. #1
    Player
    Aldora's Avatar
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    Mar 2011
    Location
    Gridania
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    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Rokien View Post
    "Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents."

    And, no thank you. This can only mean one thing QUEST CHAINING!~

    Seriously, I don't wanna go do 20 quests, move to a different area do their 20 quests..... seriously. I hope they don't do this. This comment right there makes me worried.

    D-d-d-d-d-d-d-DEAL BREAKER!

    Also thank you Reinheart for the translation!~ As always

    http://forum.square-enix.com/ffxiv/t...ish%29/page408

    Quote Originally Posted by Naoki_Yoshida View Post
    Also, we’re planning to introduce various new encampments that will serve as quest hubs. We’re in the process of testing these now on our development servers...

    Quote Originally Posted by Naoki_Yoshida View Post
    In this way, we’re going to gradually increase the number of public areas with quest hubs....
    I'm having a hard time figuring out what the actual problem is with having "Quest Chaining". I mean, let me ask it this way...

    What would you like to do in the game, other then doing quests? Explore on your own? Tackle roaming primals (like Odin)? Clear dungeons? Craft items/gear? Form/join a party for grinding XP/SB/Beastcoins/Seals/etc? You can still do all theses things wether or not these quest hubs will be introduced in 2.0.

    So, why is having the ability to chain quests going to be a deal breaker for you? If 2.0 would introduce a whole bunch of Quest hubs in each area, then they would be more content for players to do within the game. It's up to you as a player if you want to do these quests after all.

    Could you clarify that for me?
    (4)

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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Quote Originally Posted by Aldora View Post
    I'm having a hard time figuring out what the actual problem is with having "Quest Chaining". I mean, let me ask it this way...

    What would you like to do in the game, other then doing quests? Explore on your own? Tackle roaming primals (like Odin)? Clear dungeons? Craft items/gear? Form/join a party for grinding XP/SB/Beastcoins/Seals/etc? You can still do all theses things wether or not these quest hubs will be introduced in 2.0.

    So, why is having the ability to chain quests going to be a deal breaker for you? If 2.0 would introduce a whole bunch of Quest hubs in each area, then they would be more content for players to do within the game. It's up to you as a player if you want to do these quests after all.

    Could you clarify that for me?
    Though I may disagree with Rokien about not implementing quest chaining (I see nothing wrong per-se, so long as it's meaningful quest chaining and not what MMOs practice today), games that have employed quest chaining are filled with quests full of mindless and boring paragraphs without any decent story whatsoever.
    (0)

  3. #3
    Quote Originally Posted by Dragon View Post
    Though I may disagree with Rokien about not implementing quest chaining (I see nothing wrong per-se, so long as it's meaningful quest chaining and not what MMOs practice today), games that have employed quest chaining are filled with quests full of mindless and boring paragraphs without any decent story whatsoever.
    Yep, and people say the same about XIV's dialogue, even though in XIV the dialogue is actually meaningful in the long run given the type of era it is.

    Most MMOs you can't even determine an era through NPCs that doesn't flatout say "THIS IS THE MIDDLE AGES!", they're that 2 dimensional.

    That is my only true gripe with Quest Chaining for progression, lifeless even if the quest is "fun", it means you're more than likely doing it for the exp and no one can truly deny that :\
    (0)

  4. #4
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    Mar 2011
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    3,208
    Quote Originally Posted by Elexia View Post
    Yep, and people say the same about XIV's dialogue, even though in XIV the dialogue is actually meaningful in the long run given the type of era it is.

    Most MMOs you can't even determine an era through NPCs that doesn't flatout say "THIS IS THE MIDDLE AGES!", they're that 2 dimensional.

    That is my only true gripe with Quest Chaining for progression, lifeless even if the quest is "fun", it means you're more than likely doing it for the exp and no one can truly deny that :\
    That's what I love about ffxiv is their dialogue and they had to dumb that down as well, BECAUSE, people complained....
    (1)