Quote Originally Posted by SuzakuCMX View Post
A storyline shouldn't have any effect on the actual game and should only serve as a very brief break from 10 levels of grinding, you mean?
Actually, the issue is the storyline wasn't implemented well in any regard. Just compare it to FFXI's storylines, you didn't need to level in order to even accept them, you needed to be x level to do some of the fights, but most mission fights were usually level 25-50, with the final being at 75 for everything else up until Abyssea.

They could easily incorporate the storyline without making it a means to throw you to end-game. In XIV you had to be x level to even do missions that were no more than talk to 2 NPCs, that has nothing to do with progression, it was poor implementation.