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  1. #11
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The duration of a fight doesn't matter as long as exp is increased in a linear fashion. Would it really make any sort of difference if you killed a dodo in 10 seconds and got 300 exp, or if you had to spend 30 seconds but got 900 exp?

    With that in mind, I would like to propose that we should welcome a great variety in battle durations, so that we can have a more varied gameplay experience. As long as exp:time ratios are maintained.

    Personally, I would actually welcome it if I could spend 15 minutes on a single fight, and be awarded 40k exp from it at the end. Of course, longer fights also involve bigger risks. If you die in a 1 minute fight, you lose at most 1 minute. If you lose at the 14th minute of a 15 minute fight, you lose 14 minutes. Because of that, a sort of incentive would probably be reasonable to ask for to make it worth the risk. Maybe in the form of more useful drops than you would get from weakling mobs.
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    Last edited by Mirage; 07-03-2012 at 02:17 PM.