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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Hrm, I see.
    I must have a very unusual gameplay experience. I remember very often on my Lancer tossing out various WSes, most specifically Leg Sweep.
    Only time I barely managed to do a Weaponskill was when my Gladiator was levelling in a group with my friends's Thaumaturge/Archer. They kept using ST nukes on me
    (0)

  2. #2
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    does this guy make ridiculous petitions daily..?
    (0)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Hrm, I see.
    I must have a very unusual gameplay experience. I remember very often on my Lancer tossing out various WSes, most specifically Leg Sweep.
    Only time I barely managed to do a Weaponskill was when my Gladiator was levelling in a group with my friends's Thaumaturge/Archer. They kept using ST nukes on me
    It does heavily depend on party composition, yes. Maybe it's more of a class balancing issue than encounter length balancing issue.

    Quote Originally Posted by Squiggles View Post
    does this guy make ridiculous petitions daily..?
    You're late to the party. Read last page. And maybe contribute something useful on topic instead.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Does Warrior have access to Keen Flurry? I sincerely don't remember.
    If they do, then yeah they have an advantage, otherwise i'd say they don't.

    (with that I close my off-topic mini-discussion)
    (0)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skies View Post
    Does Warrior have access to Keen Flurry? I sincerely don't remember.
    If they do, then yeah they have an advantage, otherwise i'd say they don't.

    (with that I close my off-topic mini-discussion)
    No they don't. The idea that Warrior has better AoE potential than Wyvern is because of Overpower, a conal AoE that triggers as a counter, and the misnomer that DRG's don't have AoEs.

    Dragoons have 4 AoE skills. Sweep, which is an AoE stun centered around the Dragoon which leads into Dread Spike, which is a line AoE between the Dragoon and the Target. Ring of Talons, which is our Steel Cyclone, except it costs 1000 more TP. And Dragonfire Dive, which is our 15 minute ability.

    A Dragoon that wants to impress a group with a burst AoE does the following while surrounded.

    With 2k TP, Quelling Strike + Keen Fury straight Ring of Talons, follow up with a Dragonfire Dive, and Immediately Ring of Talons again, provided enough enemies are alive to pull you back up to 2k TP with Dragonfire Dive.

    If you can survive long enough to complete the combo, most enemies around you will have likely bit the dust.
    (0)

  6. #6
    Player
    Ceryn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    6
    Character
    Eleria Velaisen
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    My two brothers and I recently restarted XIV, and since I found my characters separated on two different servers, I decided to just reroll entirely to play with them and leave my original character where she is, in hopes of someday getting her back on the same server. Most of my experience of the newer balancing has thus been seen through the filter of a trio going through the world. Lancer, Conjurer, Thaumaturge.

    I wouldn't be opposed to some kind of sliding scale system being implemented that would work something like (as an example only): Fight in Party against monster: X seconds; Fight solo against same monster: add ~5-10 seconds

    This gives benefits to being grouped up, while not completely annihilating the soloability of a mob. You 'could' solo on FFXI, but it required good gear, certain camps, certain subjobs, (or rolling BST. ) and it was largely just a long, drawn out pain. This is not something that needs to return. Ever. Especially not if anyone wants to see 2.0 do better than vanilla. Grouping wasn't much better in XI, though. Pre-Abyssea, I was often bored to tears by the first hour of a party. The knowledge that it would take a handful more to see a ding made it an exercise in masochism for me, more often than not. Granted, I largely played Summoner and back then all we got to do was play at healing because no one could find a WHM or RDM, but still. Actually being able to summon in a fight, other than just the odd buff, did more wonders for my enjoyment of playing my SMN than any speeding up of exp ever did. But that's a separate issue.

    The only con to the sliding scale of adding roughly 10 seconds onto a party-kill-time of 20-30 is then you hit 25-35+ to solo one monster, and that's where you're going to run into problems, in my opinion. It already seems to take a good bit more time to level alone when compared to even a trio, even at the tiny levels my new character is at. So that 'disparity' or 'encouragement to group' already exists. What we need is a way for monsters to survive a bit longer when in group play without it just being artificial bloat on the solo gamer. It would keep solo play viable, since I've read nothing (correct me if I'm wrong, I've been out of the loop a while) about their focus shifting to more party heavy, or party exclusive, while maybe adding some length to the fights for people while grouping so that everyone feels as if they've actually contributed to the fight. It would probably require some testing and formula tweaks on their part, but I'm sure they can figure it out.

    XI length fights are not something I would ever want to return to, however. If I did, I would resub to XI and intentionally go drag a bunch of people out to one of the camps to get it. (Yeah, good luck.) But I haven't, and I will not. It isn't so much about a 'now now now' or 'current generation' mentality, as I've been gaming since the Atari and NES, and I spent over 5 years (the latter of it more off and on) in XI and kept on, despite never hitting cap pre-Abyssea, and not hitting it after. It's more about "I now realize that I enjoy a game more when even if I can only play an hour, I see *significant, noteworthy* progress on my character." If I don't, I will get bored or frustrated. Simple. It's about progress, and not having to sink 5+ hours/day to see anything of note. That's not a game, that's a job.

    That said, I don't think buffing current mobs up to last ~30 seconds in party play is an overall terrible idea. Just so long as it doesn't push solo kill times up even higher and frustrate the solo/small man playerbase, of which I happen to be part of. And endgame, I couldn't care less what they do or do not do with it, as I have never touched it in any MMO I've ever been part of.
    (0)
    Last edited by Ceryn; 07-06-2012 at 03:33 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    can't believe how this is turning out. people really want longer fights? It's stupid. it doesn't take 200 stabs with a sword to kill somebody. If you want long fights, fight bosses and NMs. There are plenty of fights of varying lengths in the game.
    (0)

  8. #8
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Alhanelem View Post
    can't believe how this is turning out. people really want longer fights? It's stupid. it doesn't take 200 stabs with a sword to kill somebody. If you want long fights, fight bosses and NMs. There are plenty of fights of varying lengths in the game.

    people just always want change, if the fights where long people would be on here asking for shorter ones probably the same people that ask for longer ones.
    (1)

  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Alhanelem View Post
    can't believe how this is turning out. people really want longer fights? It's stupid. it doesn't take 200 stabs with a sword to kill somebody. If you want long fights, fight bosses and NMs. There are plenty of fights of varying lengths in the game.
    The funny thing is, the fights are as long as anyone wants them to be. XIV is group vs group.

    It's not until endgame till we get into the party vs 1 mob situations a d those fights take a few minutes.

    I can't fathom why anyone would want to continuously battle just one mob at a time. Group vs group feels much more lively.
    (1)

  10. #10
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sephrick View Post
    The funny thing is, the fights are as long as anyone wants them to be. XIV is group vs group.

    It's not until endgame till we get into the party vs 1 mob situations a d those fights take a few minutes.

    I can't fathom why anyone would want to continuously battle just one mob at a time. Group vs group feels much more lively.
    people are stuck on XI mechanics
    (0)

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