
Originally Posted by
Churchill
lol
The only reason you could ever say XI's pace was perfect because you always had something to do was because it: 1) required specific party combinations 2) was ridiculously slow because of pDIF, level correction and lack of any decent gear
Spending all your time LFG and soloing quests =/= good game design, perfect pace
Spending your time shouting or needing to do missions no one wants to help on/has already passed =/= good game design, perfect pace
Weeks on end not accomplishing anything, standing in Jeuno, staring at a moogle =/= good game design, perfect pace
Any comparisons to XI being good had better be limited to story, scenery, or nostalgia because the bulk of what that game brought to the table was terribly incorporated. The only reason I started playing again after the WoTG fiasco was Abyssea, the one good thing XI did (outside of story, scenery, or nostalgia)
The enmity system, combat system, changing gear (leading to sidegrade gear updates (lazy development), massive inventory issues, macro pieces for one ability), damage formulas, back and forth nerf/buff/nerf balancing -> most jobs become useless for majority of events (eg, too many jobs), RNG drop rate system, open world HNM's on 24-72h respawns, the teleporter to Kirin, etc. I, you, anyone could go on with all of the terrible things about that game. Some people kept on despite it, some people didn't, it was terrible regardless.
Oh, and the fact that we have to waste our own time figuring out formulas for everything or what Treasure Hunter actually does is pretty lame as well. Most developers understand that people are playing a game, and want to know how x/y/z effects their character. FFXI? Working as intended.