Ok, here's a solution: you can only repair your own gear.
Know what a hardcore player is? Someone who commits an amount of time significantly above the average player. There is a difference between "elite" and hardcore. I can't think of a better penalty than the amount of time and resources it takes the average person to level all crafts.
How's that?
That's not what I'd call a great idea especially because it helps alienate crafters even more.
It doesn't have to be tied to exp loss, I suggested it could be tied to a number of things.
Anima loss for one, hell make it something instead of a penalty for death give a reward for living. Give us a signet style buff so we can attain company seals while we gain exp only obtainable in town. It's a permanent buff and doesn't wear off UNLESS you die.
Obviously it's not a crippling effect and wont stop death in instanced content from being a laughable hinderance, perhaps your death could be tied into adding a few minutes to your entrance timer? Maybe if nobody dies during a run they could shave a few minutes off your total run time making speed-runs easier to accomplish (Although not getting killed is kind of part in parcel with speed runs)
There needs to be some way that me or anyone else might want to double check what we are doing before we get ourselves killed. If it's not exp it could be any number of things, just leaving it as a minor hinderance just encourages people to ram through everything without a care in the world.
The point of any game is to not get killed. And in addition we already have a penalty regardless if you die or not.There needs to be some way that me or anyone else might want to double check what we are doing before we get ourselves killed. If it's not exp it could be any number of things, just leaving it as a minor hinderance just encourages people to ram through everything without a care in the world.
Perhaps they should boost the damage rate on gears.
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