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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lienn View Post
    Yoshida already said xp loss as death penalty isn't an option.
    He also said he didn't want death to be a laughable event either. There has to be something that isn't a hillarious dent in your gil or dark matter wallet.
    (1)

  2. #2
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jynx View Post
    He also said he didn't want death to be a laughable event either. There has to be something that isn't a hillarious dent in your gil or dark matter wallet.
    Ok, here's a solution: you can only repair your own gear.

    Know what a hardcore player is? Someone who commits an amount of time significantly above the average player. There is a difference between "elite" and hardcore. I can't think of a better penalty than the amount of time and resources it takes the average person to level all crafts.

    How's that?
    (1)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Yves View Post
    Ok, here's a solution: you can only repair your own gear.
    That's not what I'd call a great idea especially because it helps alienate crafters even more.

    It doesn't have to be tied to exp loss, I suggested it could be tied to a number of things.

    Anima loss for one, hell make it something instead of a penalty for death give a reward for living. Give us a signet style buff so we can attain company seals while we gain exp only obtainable in town. It's a permanent buff and doesn't wear off UNLESS you die.

    Obviously it's not a crippling effect and wont stop death in instanced content from being a laughable hinderance, perhaps your death could be tied into adding a few minutes to your entrance timer? Maybe if nobody dies during a run they could shave a few minutes off your total run time making speed-runs easier to accomplish (Although not getting killed is kind of part in parcel with speed runs)

    There needs to be some way that me or anyone else might want to double check what we are doing before we get ourselves killed. If it's not exp it could be any number of things, just leaving it as a minor hinderance just encourages people to ram through everything without a care in the world.
    (3)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    There needs to be some way that me or anyone else might want to double check what we are doing before we get ourselves killed. If it's not exp it could be any number of things, just leaving it as a minor hinderance just encourages people to ram through everything without a care in the world.
    The point of any game is to not get killed. And in addition we already have a penalty regardless if you die or not.

    Perhaps they should boost the damage rate on gears.
    (1)