Results 1 to 10 of 98

Hybrid View

  1. #1
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Only wanting to throw my two cents:

    Here in my mind, I found that, "The journey is more important than the destination." I'm sure most of you have heard of this saying, and after getting to 50, it is actually quite true. I LOVED exping in 14. Endgame I feel like there is no more progression, and I feel lost. Not to mention not a lot of people seem to want DRG for their endgame events (people would then say level something else, but I wanted to play the game with my favorite classes of all time, even in endgame). The journey was the most fun I have had in this game. I was always competing with a close friend, or just giggling and laughing through deaths. But after all that, it feels like, what now? I did all the story quests I needed to do. I tried leveling other classes, but it just does not feel the same. Honestly, I like the leveling progression. I do not powerlevel or have anything to do with it, and I do not get into grinding parties. It wasn't fun before on other servers, and it won't be fun now now or in the future.

    OP, I totally agree with you. I say do not make the leveling slower or faster, but throw in more challenges along the way (which they are planning to do anyway, so I'm happy).

    I also do not care about overleveling for anything to the point that it makes a challenge too easy. I'm not in FFXIV for the endgame, I'm in it for the journey to that with my friends.
    (4)
    C'est Vie ou Mort!

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Leira_Raine View Post
    Endgame I feel like there is no more progression, and I feel lost.
    The game has nowhere near the amount of content needed for "progression". We don't have a 10-man Stratholme, a 20-man Dire Maul, 40-man Molten Core, AQ20 and AQ40, 40-man Naxxrammas and so on.

    Not to mention not a lot of people seem to want DRG for their endgame events (people would then say level something else, but I wanted to play the game with my favorite classes of all time, even in endgame).
    This is more due to encounter and class balancing still not being near ideal and old habits from this community not dying as quickly as they should.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)