Yoshi said he was going to address leveling speed in 2.0 but only for 41-50 speed. Everything else is intentional and won't change.
Yoshi said he was going to address leveling speed in 2.0 but only for 41-50 speed. Everything else is intentional and won't change.
As long as they just do it for DOM/W cause DOL/H I find is perfect for those lvs XD it's just annoying enough that you can't really grind it but just right that it makes sense since those should be a tad annoying to level for the economical advantages they offer. But I do definitely agree with DOW/M even solo from 40+ it takes maybe 4-8 leves to level since the xp boost at the end of each one is insanely high on top of the xp boost and chains you can obtain from said leve. At the same time you also have access to more abilities and skills so the rate in which you can kill mobs increases which means you can obtain a higher chain during a leve and get more overall xp.
It more annoys me that leveling means AoE burning 327832 mobs instead of taking on one or two

The more classes you guys want them to add (I want none), the harder it will be for them to balance their usefulness, in turn more of the available jobs will be left out of events. Dungeons aren't easy, and efficiency is always going to be king.
That said, having only one job available for end game hurts you even more. Most strategies rely on many people changing jobs mid raid, the inability to do that makes you far less useful than if you had DRG+THM/ARC or DRG+MRD.
You could add 15 more jobs like XI, and still 8 or so would be used.



This depends on the approach to balancing. If you sacrifice functionality for "uniqueness" (the way FFXI does), then yes you're going to have the "ace jobs" that everyone wants to end game and the "lol jobs" that are nothing but fodder and just something for you to level.
I'm more in favor of creating rosters for the different roles in the group to give people at least a semblance of real choice. If the tanks are WAR-PLD-SAM-BST, healers are WHM-Green Mage-Geomancer, melee DPS are DRK-THF-RDM(!)-DRG-MNK, and ranged DPS are BRD-BLM-RNG-COR, and balance them to perform near equally, there's less of a chance of people neglecting jobs. As I've often mentioned, there's a joy derived from playing the class/spec/job that you like in the content that matters.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You want middle-level content?! It's easy! Put capped events (CoP). But I don't think it's a good argument say that because there is no interesting (Totorak?! LOL) mid-level content so you should hit 50 as soon as possible...




toto-rak has more involved in it and is actually more interesting than any of the higher level dungeons
http://crystalknights.guildwork.com/
That aside, the real reason we don't have low-to-mid level content is because the game faceplanted at launch, so the only people left were high level ones. low-to-mid level content was sacrificed to keep current players playing.
This is going to change with 2.0, hopefully, where they will aim the content at all levels - meaning it will be worth it to actually do some lower level content, so the current leveling pace (without the PL) is perfectly fine.
The problem is one of the recent interviews mentioning Yoshida-san saying something about FASTER leveling speed than we have now. We don't really need a faster pace, as the player poll confirms. Maybe he was talking about adjustments, we will see.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

It's not just the levelling speed. (I would like it to be a bit slower).
But I would prefer to party on single mobs that take some time to kill. At the moment we have combo's and most mobs in these "group mob" xp parties aren't often alive long enough to pull off a full combo.
And they want to re-introduce Battle Regimens, like skillchains. The current xp mobs would never be alive long enough to do them.
I don't want to only use them on boss fights. I would prefer longer battles in xp parties. With a balanced party. With having different melees to skillchain (Battle Regimen) and mages to Magic Burst (or what ever the FFXIV equivalent might be).
Even in FFXI, it turned into a weapon skill spam. I just really enjoyed the times with a balanced party, Skillchaining and magic bursting, was so much FUN.
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