Results 1 to 10 of 396

Hybrid View

  1. #1
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Alright I went back and read the main post, and really the only problem I see is that, let's say I want to be an enfeebling drk I would use thau as my weapon...but its a staff...now we're losing class identity. Really the best solution to this is to make tier upgrade unlocks that give you a title specific weapon. Drk=scythe. Now, I didn't say that drk would be completely Limited to scythe but just be able to use it on a different weapoln spec that doesn't necessarily favor it. Thus the penalty system suggested in OP would apply to the scythe because of the thau weapon spec but you could still equip the scythe because you are a dark knight focusing in enfeebling. I'm sorry but I just can't get behind something that has a dark knight equipping a wand and using spirit dart when all your passive traits and abilities will be focused on melee...doesn't seem right to me lol, but maybe that's the sacrifice drk players will have to make to see a system as great as this implemented.

    I hope I made myself clear on that one. Now, the other point I wanted to bring up is that there are indeed some weak points when considering monk and a title to benefit those who are content to stay gladiator/marauder. We could get rid of stat bonuses sure, but what does that really fix? Not a whole lot, the stat bonuses would've been dependant on the weapon spec equipped not the title, the title would just givee small percentage bonuses to give them that classic feel while still giving you the option to customize a job to be "out of the box". The problem inherently is that people will tend to think of the base classes now as classes and not weapon specializations.

    When you think of pugilist as a h2h specialist and monk as a h2h expert it will seem a bit redundant. But its not, there are many types of swordsmen in the world, but I like to think that fencers and samurai are different. Why not do the same for monk? There are lots of different types of martial arts, monk might be more muay thai than karate in this sense.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    7
    Quote Originally Posted by Anathiel View Post
    Alright I went back and read the main post, and really the only problem I see is that, let's say I want to be an enfeebling drk I would use thau as my weapon...but its a staff...now we're losing class identity. Really the best solution to this is to make tier upgrade unlocks that give you a title specific weapon. Drk=scythe. Now, I didn't say that drk would be completely Limited to scythe but just be able to use it on a different weapoln spec that doesn't necessarily favor it. Thus the penalty system suggested in OP would apply to the scythe because of the thau weapon spec but you could still equip the scythe because you are a dark knight focusing in enfeebling. I'm sorry but I just can't get behind something that has a dark knight equipping a wand and using spirit dart when all your passive traits and abilities will be focused on melee...doesn't seem right to me lol, but maybe that's the sacrifice drk players will have to make to see a system as great as this implemented.
    Anathiel,

    Assuming we are still using the potency idea. Where certain classes and titles affect the potency of abilities or spells.

    Lets take Drain for instance. It's a Thau spell. It favors Dark Knight and Black Mage titles, while favoring the thaumaturge class. So in order for you to reach optimal potency for said spell (Which is an enfeebling spell) you'd have to be DRK/THM.

    But you don't want to use wands as a Dark Knight....that's just not very...well...Dark Knight-ish. Just make the grid system (Where you are specializing in enfeebles) alleviate some of if not all -potency from specific enfeebling spells.

    So this way you are gaining full potency while still using Scythes, Swords, etc. While other death knights (Ones specialized in weapon damage, etc.) still suffer from the - potency when using this ability, unless they want to sacrifice the weapon abilities from Scythe, Sword, Axe for more enfeebling on a specific fight by switching to a wand. (Where you wouldn't have to because you went down the enfeebling path on your grid.)

    Just my take on it.
    (0)

  3. #3
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Right, you've once again voiced my thoughts better than I can lmao. Lol, I was just sorta syked about having title specific weapons but I. Think if they did end up doing that, it should be when you've mastered the title. I.E. master dark knight can use scythe regardless of equipped weapon specilization.

    And yeah, stat bonuses for enfeebling branch could be a int%
    (0)

Tags for this Thread