Many ideas, but not OP's. Point allotment already goes into the balance topic so i'm not assuming it will be scrapped for sure, even though it probably will be anyway.
As i said earlier it's indeed not difficult to make some skills up. What i struggle to see is the point in leveling GLD or MRD with a "war" title, or a PUG with a "mnk" title considering that the classes already have most, if not all, the features the related jobs had in FFXI.
Yes, some people would go for leveling a generic fighting class, or for "pure hand to hand monk", but does it conceptually make sense to have a mnk using a lance with lancer skills and having few title-specific monk skills while you already have a PUG that looks and acts like a monk?
My basic idea is just to avoid potential awkward titles that feel and play redundantly with certain classes.
By extension i think removing stat bonuses to titles is the best way to do that: you can still keep OP's rationale, make specialized titles that excel at particular tasks and keep classes viable for casual or solo play styles.
All this keeping in mind that the current system exists to allow full customization not only to make playing classes more interesting, but also to allow casual players to be well-rounded in any circumstance.
Personally i wouldn't say a single negative word if they just copy-pasted FFXI strict role-specific jobs in ffxiv, but that's not gonna happen.