Alright I went back and read the main post, and really the only problem I see is that, let's say I want to be an enfeebling drk I would use thau as my weapon...but its a staff...now we're losing class identity. Really the best solution to this is to make tier upgrade unlocks that give you a title specific weapon. Drk=scythe. Now, I didn't say that drk would be completely Limited to scythe but just be able to use it on a different weapoln spec that doesn't necessarily favor it. Thus the penalty system suggested in OP would apply to the scythe because of the thau weapon spec but you could still equip the scythe because you are a dark knight focusing in enfeebling. I'm sorry but I just can't get behind something that has a dark knight equipping a wand and using spirit dart when all your passive traits and abilities will be focused on melee...doesn't seem right to me lol, but maybe that's the sacrifice drk players will have to make to see a system as great as this implemented.
I hope I made myself clear on that one. Now, the other point I wanted to bring up is that there are indeed some weak points when considering monk and a title to benefit those who are content to stay gladiator/marauder. We could get rid of stat bonuses sure, but what does that really fix? Not a whole lot, the stat bonuses would've been dependant on the weapon spec equipped not the title, the title would just givee small percentage bonuses to give them that classic feel while still giving you the option to customize a job to be "out of the box". The problem inherently is that people will tend to think of the base classes now as classes and not weapon specializations.
When you think of pugilist as a h2h specialist and monk as a h2h expert it will seem a bit redundant. But its not, there are many types of swordsmen in the world, but I like to think that fencers and samurai are different. Why not do the same for monk? There are lots of different types of martial arts, monk might be more muay thai than karate in this sense.

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