Quote Originally Posted by Kirith View Post
I meant the FFXI monk.

There are obviously gameplay differences between the two and i have never leveled my MNK to 75, but for the sake of simple characterization what most people thought of monk was "class that hits stuff with H2H weapons, has lots of hp and has healing skills"

Kicks in MNK were only a passive skill that could be implemented as a high level PUG skill as well and PUG in FFXIV has also the best favors from light gear. At the same time, as a class with naturally high HP it's still a good idea to have high VIT.

Even if you made a MNK title in the FFXI sense with added "spiritual" characterization, you would only be giving it more healing spells and could perhaps make its VIT count for damage, but that would just screw the point allotment system.

So, PUG is indeed a FFXI MNK with less skills.
Making a MNK title in FFXIV would mean giving it skills and characteristics the original FFXI MNK didn't have. I just want that to be clear.
I noticed halfway through your reply you talked about screwing up point allotment, and I've narrowed it down. I don't think you've realized that a lot of the ideas in this thread are based upon getting rid of the point allotment system and making stat distribution be automatic based on equipped weapon spec.

And to be honest giving monk skills, abilities, and traits that pug doesn't have is a pretty easy feat, you have every final fantasy from 1 to draw ideas from. Kicking just being a primary one, white monks being another class to draw from. I really doubt getting new material for monk would be a big problem. Especially if they do implement a weapon spec that deals with maces and clubs.