I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Not really.
I can forsee them using atleast these all by the first expansions which would cover most of the ones already present in XI.
Axes
Great Swords
Hand-to-Hand
Oriental Weapons
Polearms
Clubs and Hammer
Magical Focus Weapons (Staff, Wand Etc.)
Short Swords and Daggers
Rapiers
Bow
Cross Bow, Guns, Rifles
Entertainment Instruments
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Yes I agree.
My point was rather that eventually they will need to add more base classes to sustain the depth of the armory system over the course of time, not only new jobs on top of the existing weapon classes.
So I was not bringing new classes a a pretext to implement new weapons, they can already add new weapons to existing classes.
Rather, I was thinking about which base classes they could add, and what weapon could be associated with them.
Last edited by northernsky; 04-21-2011 at 12:24 AM.
I can see that but right now they have 7 classes. Bringing that number to 10-12 in a future expansion then gradually to, say, 15-18 within a few years would not be out of mind IMO. I think Cairdeas came up with a good list of realistic groups of weapons that could be associated to a basic class.
I'd say 1 Hand Axes can stay with Marauder because its the same usability its all Clefting. 1 Hand Axes using dex more then Strength for its damage modifiers though.
So
Marauder = Great Axe, Hand Axe, Tomahawks.
Lancer = Lance, Polearm, Spear.
Gladiator = Short Swords(Slow Strong, Daggers (Fast, not as strong)
Fencer = Rapier(Hybrid), Wing Swords(Magic), Epees(Melee)
Iaido = Katana (Magic), Great Katana (Melee)
Enforcer = Club (Melee), Hammer (Magic)
Soldier = Great Sword
Musketeer = Gun, Rifle
Entertainer = Entertainer Instruments (String, Wind, Card/Dice)
Pugilist = Knuckles, Claws
Archer = Bows, Crossbows
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
The OP mentions bringing in additional weapons as either: 1) an entirely new weapon class or 2) a subset of an existing weapon class. Obviously this would be a judgement call for the developers to make, as they have already done to some extent, ex. including daggers with swords (which a lot of us seem to not like).
Keeping Jobs/Titles separate from Weapon Specializations gives them two options for introducing new "class" content, they could introduce new abilities and spells to be shared between classes by introducing a new weapon class, or they can create a new kind of "role template" by introducing a new job/title.
Going back to a point that was made earlier by Kirith, bringing in certain jobs basically "as-is" from FFXI may not really work given the way some of the weapon classes have already been established. Like would there be enough to introduce "Monk" and "Warrior" as jobs when there already seems to be so much of what makes up the feel of those jobs in classes like Pugilist, Gladiator, and Marauder? Obviously they could rework those jobs and the abilities and spells found in the existing weapon classes to try and fit them in, but it'll really be their judgment call to see what they think would ultimately make the most sense in the end.
It's not a perfect analogy, but you can kind of think of the process of making your character similar to like creating a deck in a trading card game like magic the gathering. You're gonna build your deck around a strategy/theme that is going to help you accomplish the goal you want to achieve (this is the job aspect). They introduce different sets of cards (expansions) that introduce new spells, creatures, enchantments, etc. that are the building blocks for creating your deck (the weapon class aspect). Each set has it's own themes and mechanics, you can build a deck focused around those new themes and mechanics or you can just extract the new cards that are going to be most useful for your already existing deck.
When you want to introduce a new concept like say Pets (SMN, BST, etc.) you're going to have to decide at what level it should be introduced. The more specific it gets the more you'll probably want to just introduce it at the job level somehow because everything introduced at the weapon level will have to be something that should potentially make sense as a generic thing that can be used by several different jobs.
The way you'd differenciate classes similar to old school jobs is the traits they get access too..
For Instance.
A Monk would get the "Kick Attacks" Trait which would add a Kick attack to random abilities that are Familiar to Monks.
A Warrior would get "Double Attack" trait which grants the chance to add an extra attack onto the end of any skill that Warriors are Familiar with.
Ninja would get a Trait called "Ninjitsu" Which would turn skills like "Fire" into "Katon" when equipped.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Honestly, I like this idea, it lets me keep the freedom of the armoury system, which I've enjoyed because I understand how to create a class that plays a certain way, but it also lets me get a further feel for that job by the inclusion of "job specific" skills in conjunction with the suggested title idea.
Unfortunately I'm afraid they may be too far into their already chosen path to use this idea, but if its anything like this and they handle the bonuses in such a way that you've suggested that I could fairly play obscure combinations that played competitively I'd be in heaven.
I'd also be peachy on title advancement through storyline similar to armoury rank quests![]()
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