Yes i do. And if you don't then i guess you didn't pick a nice class to fight Maat the first time. ^^
And i agree with Amineri. Having crafters and gatherers as class is a brand new idea. Depennding of the way they develop the usage of classes, having a crafter in party might be just as important as having a tank, which wouldn't be possible in games where crafting is just a feature like FFXI.
But another point, moving back to topics' context, would be, instead offusing weapons to make a even higher version would be, if you just want to get rid of NQ stuff, being able to "crystalize" the NQ stuff...
Imagine the current fish recipes...you put a fish and receive a certain amount of crystals...it would work in a similar way...you enter a equipment and turn it into a (just putting a random name) crystal powder. Crystal powers wouldn't be part of any recipe...instead, they would be able to be added in any other recipe that don't use the 8 slots (let's say you will make an ash cane. It only uses a formula alpha and an ash log, leaving 6 open slots. You could just fill these 6 slots with the powder) Powders, which could also be from NQ to +3, would increase starting quality and durability just like if you had a higher tier item at that slot (NQ working as if you had a +1 mat, +1 working as a +2 mat and so on). This would improve the HQ chances, remove unwanted equipments from market and not adding an extra tier item.
Or you could just do like suggested in another thread....make HQ -> HQ conversion proportional. If all mats are at least +1 you get a sure +1 result from the synth. If all mats are at least +2 you get a sure +2 result and if all mats are +3 you get a sure +3 result. This would increase the value of HQ materials but, at same time, protect the value of all equipment tiers since they all would have a closer potential rarity. Would be more like how much a player would be willing to pay in an equipment than really offer/demand.